Willibab

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Using http://sumrndm.site/hud-maker/ to make a battle ui.

I intend to replace the in-battle ability/skill pop up menu and item pop up menu with my own background.

Created the background easily with the tool but the background is there constantly, i think i need to add a condition that makes it appear only when i try to open the menu.

$gameParty.members()[1] = This is a typical condition to make something appear only if that actor is in the battle.

It might be a simple script call but i dont know much about scripting, halp :p
 

ShadowDragon

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hud maker is only for creating HUD's, you cant make a battle UI from it though,
using images for the battle UI and commands needs a different plugin.

another 1 is asking for it too, but mre likely as clicking the command directly.
but that one doesn't exist either while a commission might be needed in a
way you want it too.

MOG hunter has also battle UI, but there arent many of them though.
 

Willibab

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hud maker is only for creating HUD's, you cant make a battle UI from it though,
using images for the battle UI and commands needs a different plugin.

another 1 is asking for it too, but mre likely as clicking the command directly.
but that one doesn't exist either while a commission might be needed in a
way you want it too.

MOG hunter has also battle UI, but there arent many of them though.


I figured that might be the case, i will instead try to find/make a window that matches what i made with the hud maker. Mogs plugins are incredible but takes really long for me to make anything with xD
 

Neo Soul Gamer

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hud maker is only for creating HUD's, you cant make a battle UI from it though,

This is incorrect.

@Willibab
There are multiple conditions that would need to be used in order to ensure a HUD element only shows when a specific window is open.

To help get you started, say you wanted to set conditions for a skill window:
Code:
SceneManager._scene._skillWindow.visible
SceneManager._scene._skillWindow.active
SceneManager._scene._skillWindow.openness === 255

You can probably guess what each condition checks for based on their ending (visible checks for visibility, active checks if window is active, etc.)

You can find out more examples of these functions in the rpg_scenes.js file. Have fun and experiment. You'd be surprised at what you can find. Hope this helps!
 

Willibab

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This is incorrect.

@Willibab
There are multiple conditions that would need to be used in order to ensure a HUD element only shows when a specific window is open.

To help get you started, say you wanted to set conditions for a skill window:
Code:
SceneManager._scene._skillWindow.visible
SceneManager._scene._skillWindow.active
SceneManager._scene._skillWindow.openness === 255

You can probably guess what each condition checks for based on their ending (visible checks for visibility, active checks if window is active, etc.)

You can find out more examples of these functions in the rpg_scenes.js file. Have fun and experiment. You'd be surprised at what you can find. Hope this helps!

I already found a way around it but this is useful info nonetheless. I will most likely need something similar when tinkering with all the rest of the menus :p
 

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Don't think I can ignore this anymore, but it only happens like once a day. Not sure why my entire pc slows down though, its using a lot of memory but not compared to my max. Seem the thread about updating the nwjs it a while ago, it just looked like a pain/tldr :p
nwjs.PNG
Quite the versatile cast so far :p

chars.PNG

Edit: Sprites are made by Alexdraws and TheMightyPalm. I just edited them.
Degica Games Turn Komodo | RPG Maker News #77

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