- Joined
- Jun 22, 2016
- Messages
- 27
- Reaction score
- 11
- First Language
- English
- Primarily Uses
Let me get the legal stuff out of the way:
Link to the plugin
Link to Terms of Use Please take note of terms for editing "You are allowed to edit the code." And SumRndmDde further clarified in the comments that "The parameters are not set up or manipulated through code." All code edits are legal as long as the help file and parameters remain unchanged.
I did attempt a request for code edit directly to SumRndmDde but after some investigation he is on hiatus from coding for RMMV with no information I could find on his return, or else I would pursue that route with much more diligence.
Onto the actual request:
This extension plugin after some testing, while doing a great job of its initial premise (allowing you to select a "skill" and have it give you a menu of skills to choose from), does not allow for embedded skill extensions.
This is my primary request in totality: allow for virtually infinite (but in practical practice will be unnecessary) skill extensions to be embedded in each other. So you have Skill X -> Menu for Skills Y,Z,A; When Skill Y is selected -> Skill B,C,D until you reach a 'real skill' that can be used either in battle or the menu.
I'm not much of a coder myself and this is far beyond my personal ability, but I would like to imagine this isn't a difficult task for a seasoned coder. Much of the code is already written and probably needs a few lines that check for an embedded skill extension when selecting a skill that is already opened in the skill extension window, ad infinitum.
Thank you in advance and if anything needs to be clarified I will try to make myself available best I can.
P.S.
For explicit instructions on expectations for how the window would function, I would say at the very least when going through the embedded skills, upon selecting the next skill it would close the window that is up and draw a new window. Alternatives I suppose would be where you have a window draw on the left side of the screen, then another draw in the middle, then on the right, and then erase the left and redraw etc. for as long as the skill lists are embedded. I would rather have the first example, with one window that is deleted and redrawn with the next set of skills. Upon pressing ESC or Cancel it would exit back to the main skill menu/battle command window if for no other reason than, if you have hypothetically 100 embedded skills going to the previous skill window to exit would become a serious issue (pressing in this example ESC 100 times).
While I personally don't plan on using this system that way (probably at most 5 or 6 extensions), for the sake of logic I'd recommend doing it this way.
Link to the plugin
Link to Terms of Use Please take note of terms for editing "You are allowed to edit the code." And SumRndmDde further clarified in the comments that "The parameters are not set up or manipulated through code." All code edits are legal as long as the help file and parameters remain unchanged.
I did attempt a request for code edit directly to SumRndmDde but after some investigation he is on hiatus from coding for RMMV with no information I could find on his return, or else I would pursue that route with much more diligence.
Onto the actual request:
This extension plugin after some testing, while doing a great job of its initial premise (allowing you to select a "skill" and have it give you a menu of skills to choose from), does not allow for embedded skill extensions.
This is my primary request in totality: allow for virtually infinite (but in practical practice will be unnecessary) skill extensions to be embedded in each other. So you have Skill X -> Menu for Skills Y,Z,A; When Skill Y is selected -> Skill B,C,D until you reach a 'real skill' that can be used either in battle or the menu.
I'm not much of a coder myself and this is far beyond my personal ability, but I would like to imagine this isn't a difficult task for a seasoned coder. Much of the code is already written and probably needs a few lines that check for an embedded skill extension when selecting a skill that is already opened in the skill extension window, ad infinitum.
Thank you in advance and if anything needs to be clarified I will try to make myself available best I can.
P.S.
For explicit instructions on expectations for how the window would function, I would say at the very least when going through the embedded skills, upon selecting the next skill it would close the window that is up and draw a new window. Alternatives I suppose would be where you have a window draw on the left side of the screen, then another draw in the middle, then on the right, and then erase the left and redraw etc. for as long as the skill lists are embedded. I would rather have the first example, with one window that is deleted and redrawn with the next set of skills. Upon pressing ESC or Cancel it would exit back to the main skill menu/battle command window if for no other reason than, if you have hypothetically 100 embedded skills going to the previous skill window to exit would become a serious issue (pressing in this example ESC 100 times).
While I personally don't plan on using this system that way (probably at most 5 or 6 extensions), for the sake of logic I'd recommend doing it this way.

