SumRndmDde's Stat Distribution Addition... Please?

firestalker

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hmmm.... There isn't a "Max TP" option in SupeTools Menu. I copied the plugin and updated. And copying the line above into the JSON file causes an error. "Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite."
 

ICF-Soft

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Try this distribution stats file:
Code:
{"mhp":{"name":"Max HP","description":"The maximum amount of HP for the actor.","cost":"1","gain":"5","max":"500","min_col":"#ffa655","max_col":"#ea7000","@c":2},"mmp":{"name":"Max MP","description":"The maximum amount of MP for the actor.","cost":"1","gain":"2","max":"200","min_col":"#6666ff","max_col":"#0000ff","@c":3},"atk":{"name":"Attack","description":"Strengthens the damage of physical skills used by \nthe actor.","cost":"1","gain":"1","max":"100","min_col":"#ff7777","max_col":"#f90000","@c":4},"def":{"name":"Defense","description":"Reduces the damage of physical skills the actor is \ntargeted with.","cost":"1","gain":"1","max":"100","min_col":"#52ff33","max_col":"#12b700","@c":5},"mat":{"name":"Magic Attack","description":"Strengthens the damage of magical skills used by \nthe actor.","cost":"1","gain":"1","max":"100","min_col":"#b355ff","max_col":"#a300d9","@c":6},"mdf":{"name":"Magic Defense","description":"Reduces the damage of magical skills the actor is \ntargeted with.","cost":"1","gain":"1","max":"100","min_col":"#55ffe6","max_col":"#00d7b7","@c":7},"agi":{"name":"Agility","description":"Determines how soon the actor will be able to \npreform a turn in battle.","cost":"1","gain":"1","max":"100","min_col":"#fbff55","max_col":"#d9d300","@c":8},"luk":{"name":"Luck","description":"Influences various luck factors for the actor in \ntheir favor.","cost":"1","gain":"1","max":"100","min_col":"#ff55e6","max_col":"#cc00ad","@c":9},"hit":{"name":"Hit Rate","description":"Increases the chance of skills hitting their \ntarget.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":10},"eva":{"name":"Evasion Rate","description":"Increases the likely-hood of an actor evading\na physical skill.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":11},"cri":{"name":"Critical Rate","description":"Determines how likely an actor will preform \na critical hit.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":12},"cev":{"name":"Critical Evasion Rate","description":"Decreases the likely-hood of skills targeting \nthe actor being critical.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":13},"mev":{"name":"Magic Evasion Rate","description":"Increases the likely-hood of an actor evading \na magical skill.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":14},"mrf":{"name":"Magic Reflection Rate","description":"The higher the value, the more likely magical \nreflection will occur.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":15},"cnt":{"name":"Counter Attack Rate","description":"The higher the value, the more likely physical \nreflection will occur.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":16},"hrg":{"name":"Hp Regeneration","description":"The rate in which the actor gains HP each turn.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":17},"mrg":{"name":"Mp Regeneration","description":"The rate in which the actor gains MP each turn.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":18},"trg":{"name":"Tp Regeneration","description":"The rate in which the actor gains TP each turn.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":19},"tgr":{"name":"Target Rate","description":"Increases the chance of the actor being attacked.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":20},"grd":{"name":"Guard Effect Rate","description":"Increases the effectiveness of the actor's guard","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":21},"rec":{"name":"Recovery Effect Rate","description":"Determines the effectiveness of recovery skills.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":22},"pha":{"name":"Pharmacology","description":"Determines the effectiveness of recovery items.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":23},"mcr":{"name":"Mp Cost Rate","description":"The rate in which MP skills cost.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":24},"tcr":{"name":"Tp Charge Rate","description":"The rate in which TP skills cost.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":25},"pdr":{"name":"Physical Damage Rate","description":"The rate in which physical damage occurs.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":26},"mdr":{"name":"Magical Damage Rate","description":"The rate in which magical damage occurs.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":27},"fdr":{"name":"Floor Damage Rate","description":"The rate in which floor damage occurs.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":28},"exr":{"name":"Experience Rate","description":"The rate in which the actor gains experience.","cost":"2","gain":"0.005","max":"0.5","min_col":"#aaaaaa","max_col":"#ffffff","@c":29},"mtp":{"name":"Max TP","description":"The maximum amount of TP for the actor.","cost":"1","gain":"2","max":"200","min_col":"#6666ff","max_col":"#0000ff","@c":30},"@c":1}
Just change the contents of the file.
 

firestalker

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EDIT: Correction...… GOT IT TO WORK, FINALLY!

I had to place the plugin AFTER the STAT and TP plugins
 
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ICF-Soft

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I thought that I wrote 'below' word. Fixed now.
 

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