- Joined
- Aug 1, 2016
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- 874
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- RMMV
Yeah, sort of : one of my subclass (aka specialisation) gain more attacks, based one their current level. So, I'll like to force the "timed attack" as many time as the class allows him.
To do so, I was thinking of making a "for" loop. Maybe I should retry now, but last time I check I simply couldn't.
I might seems a stupid question, but how would you make the "if syntax" with action sequence ? The standard "if (condition) {}" seems not very working...
According to Yanfly's plugin info (from his site), the syntax for an if is:
if conditionHere
doThing
end
or, if you want to use else / else if clauses:
Code:
if conditionHere
doThing
else if otherConditionHere
otherThing
else
lastThing
end
Unfortunately I don't actually see anything on doing loops in an Action Sequence, it might lack the ability to return to previous lines directly. You might be able to do something with clever manipulation of the "number of repeats" parameter of the action? I'd need to investigate.

