Incredible job in just one month! The non-linear progression of abilities is really cool, writing is solid, level design is great, music is amazing. Only had a few problems I noticed. When attempting to leave the lab early, there is a typo- jsut should be just. Early after attaining Ooze, there is a typo /n, should be \n. In the restaurant after the scene where they order and ooze eats everything, the BGM does not re-play until you leave the map. Only silence. The cat that gives you the pink ribbon after getting the fertilizer gives you unlimited ribbons if you keep talking to it. There is a clipping issue in Room 2 in the hotel. You can walk through the dresser and through the painting above it and get out of bounds. Ooze gets to be a bit too OP in my opinion, he/she/it/they was 1-shotting normal enemies and 2-shotting bosses. Going back the the map where Priscilla the cat was re-plays the event soft locking the game. You can keep fighting the dragon in the tunnel over and over again, not sure if intended, appears to be a bug. Odd clipping issue with the trees behind the tourism agency. There is a cross on floor 26 of the spire that shows a red arrow when you get near, but you cannot activate it from any side. Edgar gives you unlimited Family Emblems after you rescue all 20 people. The NPC in the Hala Mountain Pond has a dialogue that is too long and doesn't fit on the screen. Character's head clips through the back right corner of the gazebo on Hala mt. peak. After beating the boss on Hala mt. peak you cannot walk back down, you have to teleport, seems like a bug. Attempting to run from bosses appears to soft lock the game. Typo in Ezekiel's tutorial, her should be he. The Ezekiel part is SOOOO boring compared to the action before hand (especially that first fight). Really needs to be re-worked imo. Got a crash after beating *Spoiler* at the lake: Other than those few small issues, I've been thoroughly impressed. You got my vote!