continuumg

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Hey, all :)


This'll be my first big post.


I'm a bit of an RPGMaker veteran; I've used XP, VX, and VXAce quite a bit in the past. Unfortunately I'd never showcased any of my work and almost two years ago my computer died and I lost all my game projects. However, when I discovered MV I decided to try again, personalizing my projects even more so than before; digging deeper into the code and such.


This is actually my second MV project, but my first isn't really ready yet for an early look, and I'm super excited to show off my battle system. (Which I will admit, apart from the battlers' new stats is mostly cobbled together from modified versions of the plugins of others.)


Overview


Anyone familiar with the Dark Souls franchise might have an inkling of what to expect by the title. This game aims to translate the world and gameplay of the franchise to a 2d environment. Expect lots of dark dungeons, expansive maps, undead horrors, dodge-rolling attacks, deadly traps and ambushes, and biding your time.


This demo only contains 2 maps. Firstly, a dungeon where the player will choose their name and class, and can explore a bit and fight a few foes, and secondly, a tiny demo map showing off a few exra features.


Combat


In Super Dark Souls, timing is an essential aspect of combat. Attacking, casting, dodging; they all take time. Striking a foe as they begin an attack of their own might cause that foe to stagger, buying you ever more precious time. Players may wield weapons in each hand, and if they so do, each weapon has its own seperate attack properties. Heavier weapons take longer to strike with, but deal more damage and are more easily able to stagger foes. Guarding with your shield can transfer some incoming damage to your stamina, which is required for using non-magical skills.


Screenshots


Super Dark Souls Early Demo Link


Mac Demo (Untested)


What do all those stats do?

Vigor, Endurance, Vitality, Attunement, Strength, Dexterity, Adaptability, Intelligence, Faith


- These are all the stats that can be increased upon levelup. They affect no gameplay mechanics directly, but determine your other stats.


- The only stats that can't be increased by equipment


Souls


- These take the place of both Experience and Gold; they can be used to purchase items and levelup, among other things.


HP


- This determines how much damage you can take.


- Whenever you die or suffer from a curse effect, your curse level increases, which reduces your effective maximum hp.


- Increases with your vigor and vitality.


FP


- This is essentially the default MP


- Increases with your faith and attunement


ST


- Performing physical acts consumes stamina.


- Stamina regenerates over time.


- Increases with Adaptability and Strength


Weight


- Your current weight is determined by your equipment.


- Your max weight is determined by your strength and endurance


- You ability to dodge is determined by your weight load


Weapon Damage


- Each item held in your hand has a different damage stat, including shields and catalysts.


- Is determined by each damage type and bonus on that weapon


Attack Speed


- Each weapon held has an attack speed


- Increases with Dexterity and adaptability, heavier weapons are slower


Spell Slots


- Determines the number of magical skills you can take into battle


- Increased by Attunement and Intelligence


Cast Speed


- Determines how long it takes to cast spells


- Some spells have different base casting times


- Increased by Dexterity and Attunement


Str BNS, Dex BNS


- Increased by strength and Dexterity, respectively


- These affect the weapon damage of weapons that have a strength or dexterity score. (Visible in equipment scene)


Magic BNS, Lighning BNS


- Increased by Intelligence and Faith, respectively


- Determine the strength of Sorceries and miracles, respectively, and increase weapon damage that has a magic or lightning score.


Fire BNS


- Determines the power of Pyromancies, and increases weapon damage that has a fire score.


- Increased by both Intelligence and Faith


Dark BNS


- Determines the power of Hexes, and increases weapon damage that has a dark score.


- Increased by both Intelligence and Faith, and is increased more if those stats are spread evenly


Poison BNS


- Affects the power of spells of all types that cause poison, and in the poison dealt by weapons with a poison score


- Increased by adaptability


Bleed BNS


- Affects the bleed damage dealt by weapons with a bleed score


- Increased by strength and dexterity


Poise


- Determines how easily an attack will stagger you


- Every ~38 points of poise double your resistance to being staggered


- Increased by Endurance and Vigor


Stability


- Reduces damage dealt to your stamina while blocking


- Determined by the weapon/shield held with the highest stability rating


Defenses


- Phys defense is added to the Blunt/Slash/Pierce stat corresponding with incoming attacks and reduces the damage taken


- Magic/Fire/Lightning/Dark defense reduce damage taken of the corresponding element


- These are affected only by equipment


Resistances


- These reduce status damage taken of the corresponding type (poison, bleed, curse, petrify)


- Increased by vitality and faith.
 
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taarna23

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@continuumg


Hey there! You have a demo... do you think you could add some screenshots?
 

continuumg

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Sure thing :)  I'll edit the main post today.
 

continuumg

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@taarna23 they're up. More or less. In the form of a link to an imgur album.


Sorry for the doublepost. I can't seem to edit on mobile.
 

continuumg

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- - UPDATE - -


Combat overhaul


Stat calculation overhaul


Some new combat features


Added torch item


Some bugfixes


Demo links updated
 

Drymay

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Hi, great job I love,What is the battle system?
 

continuumg

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It's a modified version of Ellye's ATB.
 
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Drymay

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Thank you for responding, do you think about doing an ABS too? :)
 

Drymay

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I'm waiting for this  :)
 

Pern

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What a cute idea! I am a big fan of the Souls games. I'll give it a try :]
 
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Hello, I just played the demo, you have done a great job, I am a newbie in all this, I would love to use the punishment system, when you die you leave your souls on the floor and have a chance to go pick them up, could you be so kind to explain to me in detail how it is done? with screenshots or with what you can, I would be very grateful, thank you very much !!!
 

LPMalakye

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is the demo link broken? Id really like to get this plugin if its available
 

ATT_Turan

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is the demo link broken? Id really like to get this plugin if its available
This thread is not for a plugin, it's for a game.
If you're asking about the plugin the author used for the battle system, a few posts up he said it's Ellye's ATB - Googling that name leads right to the release thread here on the forums.
 

continuumg

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This thread is not for a plugin, it's for a game.
If you're asking about the plugin the author used for the battle system, a few posts up he said it's Ellye's ATB - Googling that name leads right to the release thread here on the forums.
Hey, sorry about that! Seems like google broke all my script links last year or so. I think I have now fixed this one.
 

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Something about top-downs.
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now seems like the worst time for me to need a better computer with how much stuff is costing. that and I don't thing there's much else I can do to make MV run any better with what I have.
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