- Joined
- Oct 27, 2016
- Messages
- 69
- Reaction score
- 45
- First Language
- English
- Primarily Uses
Hey, all 
This'll be my first big post.
I'm a bit of an RPGMaker veteran; I've used XP, VX, and VXAce quite a bit in the past. Unfortunately I'd never showcased any of my work and almost two years ago my computer died and I lost all my game projects. However, when I discovered MV I decided to try again, personalizing my projects even more so than before; digging deeper into the code and such.
This is actually my second MV project, but my first isn't really ready yet for an early look, and I'm super excited to show off my battle system. (Which I will admit, apart from the battlers' new stats is mostly cobbled together from modified versions of the plugins of others.)
Overview
Anyone familiar with the Dark Souls franchise might have an inkling of what to expect by the title. This game aims to translate the world and gameplay of the franchise to a 2d environment. Expect lots of dark dungeons, expansive maps, undead horrors, dodge-rolling attacks, deadly traps and ambushes, and biding your time.
This demo only contains 2 maps. Firstly, a dungeon where the player will choose their name and class, and can explore a bit and fight a few foes, and secondly, a tiny demo map showing off a few exra features.
Combat
In Super Dark Souls, timing is an essential aspect of combat. Attacking, casting, dodging; they all take time. Striking a foe as they begin an attack of their own might cause that foe to stagger, buying you ever more precious time. Players may wield weapons in each hand, and if they so do, each weapon has its own seperate attack properties. Heavier weapons take longer to strike with, but deal more damage and are more easily able to stagger foes. Guarding with your shield can transfer some incoming damage to your stamina, which is required for using non-magical skills.
Screenshots
Super Dark Souls Early Demo Link
Mac Demo (Untested)
What do all those stats do?
This'll be my first big post.
I'm a bit of an RPGMaker veteran; I've used XP, VX, and VXAce quite a bit in the past. Unfortunately I'd never showcased any of my work and almost two years ago my computer died and I lost all my game projects. However, when I discovered MV I decided to try again, personalizing my projects even more so than before; digging deeper into the code and such.
This is actually my second MV project, but my first isn't really ready yet for an early look, and I'm super excited to show off my battle system. (Which I will admit, apart from the battlers' new stats is mostly cobbled together from modified versions of the plugins of others.)
Overview
Anyone familiar with the Dark Souls franchise might have an inkling of what to expect by the title. This game aims to translate the world and gameplay of the franchise to a 2d environment. Expect lots of dark dungeons, expansive maps, undead horrors, dodge-rolling attacks, deadly traps and ambushes, and biding your time.
This demo only contains 2 maps. Firstly, a dungeon where the player will choose their name and class, and can explore a bit and fight a few foes, and secondly, a tiny demo map showing off a few exra features.
Combat
In Super Dark Souls, timing is an essential aspect of combat. Attacking, casting, dodging; they all take time. Striking a foe as they begin an attack of their own might cause that foe to stagger, buying you ever more precious time. Players may wield weapons in each hand, and if they so do, each weapon has its own seperate attack properties. Heavier weapons take longer to strike with, but deal more damage and are more easily able to stagger foes. Guarding with your shield can transfer some incoming damage to your stamina, which is required for using non-magical skills.
Screenshots
Super Dark Souls Early Demo Link
Mac Demo (Untested)
What do all those stats do?
Vigor, Endurance, Vitality, Attunement, Strength, Dexterity, Adaptability, Intelligence, Faith
- These are all the stats that can be increased upon levelup. They affect no gameplay mechanics directly, but determine your other stats.
- The only stats that can't be increased by equipment
Souls
- These take the place of both Experience and Gold; they can be used to purchase items and levelup, among other things.
HP
- This determines how much damage you can take.
- Whenever you die or suffer from a curse effect, your curse level increases, which reduces your effective maximum hp.
- Increases with your vigor and vitality.
FP
- This is essentially the default MP
- Increases with your faith and attunement
ST
- Performing physical acts consumes stamina.
- Stamina regenerates over time.
- Increases with Adaptability and Strength
Weight
- Your current weight is determined by your equipment.
- Your max weight is determined by your strength and endurance
- You ability to dodge is determined by your weight load
Weapon Damage
- Each item held in your hand has a different damage stat, including shields and catalysts.
- Is determined by each damage type and bonus on that weapon
Attack Speed
- Each weapon held has an attack speed
- Increases with Dexterity and adaptability, heavier weapons are slower
Spell Slots
- Determines the number of magical skills you can take into battle
- Increased by Attunement and Intelligence
Cast Speed
- Determines how long it takes to cast spells
- Some spells have different base casting times
- Increased by Dexterity and Attunement
Str BNS, Dex BNS
- Increased by strength and Dexterity, respectively
- These affect the weapon damage of weapons that have a strength or dexterity score. (Visible in equipment scene)
Magic BNS, Lighning BNS
- Increased by Intelligence and Faith, respectively
- Determine the strength of Sorceries and miracles, respectively, and increase weapon damage that has a magic or lightning score.
Fire BNS
- Determines the power of Pyromancies, and increases weapon damage that has a fire score.
- Increased by both Intelligence and Faith
Dark BNS
- Determines the power of Hexes, and increases weapon damage that has a dark score.
- Increased by both Intelligence and Faith, and is increased more if those stats are spread evenly
Poison BNS
- Affects the power of spells of all types that cause poison, and in the poison dealt by weapons with a poison score
- Increased by adaptability
Bleed BNS
- Affects the bleed damage dealt by weapons with a bleed score
- Increased by strength and dexterity
Poise
- Determines how easily an attack will stagger you
- Every ~38 points of poise double your resistance to being staggered
- Increased by Endurance and Vigor
Stability
- Reduces damage dealt to your stamina while blocking
- Determined by the weapon/shield held with the highest stability rating
Defenses
- Phys defense is added to the Blunt/Slash/Pierce stat corresponding with incoming attacks and reduces the damage taken
- Magic/Fire/Lightning/Dark defense reduce damage taken of the corresponding element
- These are affected only by equipment
Resistances
- These reduce status damage taken of the corresponding type (poison, bleed, curse, petrify)
- Increased by vitality and faith.
- These are all the stats that can be increased upon levelup. They affect no gameplay mechanics directly, but determine your other stats.
- The only stats that can't be increased by equipment
Souls
- These take the place of both Experience and Gold; they can be used to purchase items and levelup, among other things.
HP
- This determines how much damage you can take.
- Whenever you die or suffer from a curse effect, your curse level increases, which reduces your effective maximum hp.
- Increases with your vigor and vitality.
FP
- This is essentially the default MP
- Increases with your faith and attunement
ST
- Performing physical acts consumes stamina.
- Stamina regenerates over time.
- Increases with Adaptability and Strength
Weight
- Your current weight is determined by your equipment.
- Your max weight is determined by your strength and endurance
- You ability to dodge is determined by your weight load
Weapon Damage
- Each item held in your hand has a different damage stat, including shields and catalysts.
- Is determined by each damage type and bonus on that weapon
Attack Speed
- Each weapon held has an attack speed
- Increases with Dexterity and adaptability, heavier weapons are slower
Spell Slots
- Determines the number of magical skills you can take into battle
- Increased by Attunement and Intelligence
Cast Speed
- Determines how long it takes to cast spells
- Some spells have different base casting times
- Increased by Dexterity and Attunement
Str BNS, Dex BNS
- Increased by strength and Dexterity, respectively
- These affect the weapon damage of weapons that have a strength or dexterity score. (Visible in equipment scene)
Magic BNS, Lighning BNS
- Increased by Intelligence and Faith, respectively
- Determine the strength of Sorceries and miracles, respectively, and increase weapon damage that has a magic or lightning score.
Fire BNS
- Determines the power of Pyromancies, and increases weapon damage that has a fire score.
- Increased by both Intelligence and Faith
Dark BNS
- Determines the power of Hexes, and increases weapon damage that has a dark score.
- Increased by both Intelligence and Faith, and is increased more if those stats are spread evenly
Poison BNS
- Affects the power of spells of all types that cause poison, and in the poison dealt by weapons with a poison score
- Increased by adaptability
Bleed BNS
- Affects the bleed damage dealt by weapons with a bleed score
- Increased by strength and dexterity
Poise
- Determines how easily an attack will stagger you
- Every ~38 points of poise double your resistance to being staggered
- Increased by Endurance and Vigor
Stability
- Reduces damage dealt to your stamina while blocking
- Determined by the weapon/shield held with the highest stability rating
Defenses
- Phys defense is added to the Blunt/Slash/Pierce stat corresponding with incoming attacks and reduces the damage taken
- Magic/Fire/Lightning/Dark defense reduce damage taken of the corresponding element
- These are affected only by equipment
Resistances
- These reduce status damage taken of the corresponding type (poison, bleed, curse, petrify)
- Increased by vitality and faith.
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