RMVXA Super Dungeon Master: Quest for the Firestaff

Discussion in 'Completed Games' started by boyflea, May 31, 2017.

  1. boyflea

    boyflea boyflea Veteran

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    SUPER DUNGEON MASTER: Quest for the Firestaff!

    v2.0 NOW RELEASED!


    A top-down remake of the 1987 FTL classic Dungeon Master., complete with all 24 original characters – and bonus areas!
    Lovingly remade in VXAce, featuring original artwork and a host of wonderful music, it can be breezed through in a matter of hours or - if you dare - you can try to find every single secret and character backstory and see if you can reach ArchMaster level!

    Download:
    Latest versions can be grabbed from here:


    and more information here:
    http://dungeonmastercom.weebly.com/

    Forum:
    http://dungeon-master.com/forum/viewtopic.php?t=30244

    Synopsis:

    Story:
    You are not the hero.

    You are just a boy, but you hold the key to reviving four champions.
    Through them, you can change the fate of a kingdom!

    You are Theron, student to the Grey Lord. You are tasked with resurrecting four trapped champions and beating the infamous dungeon of Lord Chaos deep within Mount Anaias. Your team must find the fabled Firestaff and empower it so you can outwit and defeat Lord Chaos.

    However the Firestaff is hidden deep within the heart of 14-levels of monster-filled combat!

    There are traps, puzzles and items of power as your four champions trawl through the corpses of the fallen, picking up whatever weapons you can find and battling ever onwards... but will they succeed this time?


    Features:
    The game design has mapped the original 1987 Dungeon Master to a top-down format, and all original 24 champions can be played!

    In addition, there are clues on how to ask the Oracle to find out how all 24 champions ended up here... a tale never told until now!

    Featuring new graphics, new combat, exclusive content, wonderful music and a whole game world.

    There are also brand-new characters you can play as you try to reveal the full story of this epic game.


    Credits:

    ===========
    Game Author:
    ===========
    Dave Gumble, boyflea, (c) 2017 (insofar as how content is put together and concept for this version).


    VX ACE SCRIPTS
    ==============
    Contributors: RPGMAKER SCRIPTS USED (and modified where approriate) - or at least referenced to if not implemented
    Yanfly: Menus, Dynamic Stats, Stop Movement, System Options, Force-Move Event, Extra Param Formulas.
    Falcao Pearl: ABS System, 3.0
    Sixth: ABS mods
    Tsukihime: eventing, tile-swapping, map-screenshot tool
    Galv: Time hud
    Modern algebra: text-wrapping, monster catalogue
    Fomar0153: toggle sprint
    majirefly: level title
    mithran: sprite debug
    Kayzee (aka KilloZapit) cache-cleaner, idea for fairydust name.
    Lunia: party hud
    Zeus81: fullscreen option
    Moghunter: title screen
    Mikb69 - some popup
    Dekita: perfect EXP Curve(tm) (NB: this is a non-commerical game)
    Dark Paladin: end-credits

    Ruby forum inspiration and advisors:
    -----------------------------------
    Shaz
    Andar
    retnuh
    Archeia
    Soulpour777


    =====
    MUSIC - where possible, permission was confirmed with all authors, and contat attempted with other musicians.
    =====
    =====

    Fine Excuses – Joyjoi


    Ana Bognor - I can hear the wind
    http://freemusicarchive.org/music/A...portions/Ana_Bogner_-_Multiple_Proportions_01

    Visager – Eerie Mausoleum, We Can Do It, Final Sacrifice, The Plateau At Night, Haunted Forest, Ice Cave, Inside the Tower, Pyramid, The Great Forest, Dark Sanctum, Factory Time
    https://soundcloud.com/visagermusic

    Eric Skiff – Searching, Prologue, Come and Find Me, We Are The Resistors, Underclocked, Ascending*, Digital Native*, We’re all under the stars, All of Us
    https://soundcloud.com/eric-skiff

    Ozzed – Seductive Sapce, Satisf*ckion, Lava Flow Stressamp Turbo Pulse
    https://soundcloud.com/ozzednet

    Gumbel – Levels, El Siniestro Y La Velz, Tapes, Fortsetzung_Folgt
    https://soundcloud.com/gumbelgrumble

    Hyper Foofie – Thermo Chill
    https://soundcloud.com/hyperfoofie

    Aenigma - Spiders, Parry Knave
    https://soundcloud.com/aenigman

    Raymond March – Hyberbolic Spaces
    https://clyp.it/ecnyo44q

    Rolemusic – Itsumo no y ni
    https://freemusicarchive.org/music/Rolemusic/

    Vulpeox - DioZe
    https://soundcloud.com/vulpeox

    Fasterbaby - Grandmaster Chief
    http://freemusicarchive.org/music/fasterbaby/~/Grandmaster_Chief


    World Map
    ---------
    World Map inspiration – thanks to, John Olsson, the donjon.
    https://donjon.bin.sh/world/

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    THANKS & SUPPORT:
    ================

    DUNGEON MASTER forum - https://www.dungeon-master.com/forum/
    --------------------
    Christophe Fontanel - wiki author
    George Gilbert - RTC author
    Sophia - DSB author
    Paul Stevens - CSBWin author
    cowsmanaut
    Gambit37
    Ameena
    beowuuf
    Chaos-Shaman
    Lord_BoNes
    Sasha
    Seriously Unserious
    Sphenx
    Terkio
    Jan
    oh_brother
    Saumun
    Ian Clark
    Sera
    Erik Bauer
    Parallax
    linflas
    THOM
    Trantor
    palyarmerc
    Royou
    misskarna

    GRIMROCK forum - http://www.grimrock.net/forum/
    --------------
    Komag
    Diarmuid
    aaneton
    Numberouane
    Neikun
    Leki
    Drakkan
    SpiderFighter
    Dr.Disaster
    Skuggasveinn
    Isaac
    JKos
    Xanathar
    JohnWordsworth
    msyblade
    leewroy
    Eleven Warrior
    minmay
    The cube
    Andyroosta

    RPGMAKER forums

    https://forums.rpgmakerweb.com/index.php
    http://www.rpgmakercentral.com/index.php
    https://rpgmaker.net/
    ---------------
    lonequeso
    kaz
    Rikifive
    OffeNDer
    ShinGamix
    Zevia
    Trihan
    Kes
    metronome
    nightdragon
    Dreadshadow
    kovak
    Kyuukon
    Milennin
    Hudell
    PhoenixX92
    Sharm
    Celianna
    Vox Novus
    EternalShadow


    Original Dungeon Master Team, (c) 1987 (thirty years dude, thirty years!)
    ===========================
    Doug Bell - director
    Dennis Walker - asst. director
    Mike Newton - 2nd unit director
    Andy Jaros - graphics
    Wayne Holder - producer
    Hiroyo Sunamoto - translation

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Known Issues:

    V1.0 - Beta release, 31st May 2017.

    Known issues:
    ============
    Ongoing AI and menu work
    ARTIST required

    + whatever people now find.

    Dev Site:
    http://dungeonmastercom.weebly.com/
     
    Last edited: Jun 11, 2018
    #1
    Milk Bar Prophet and ydoolb like this.
  2. boyflea

    boyflea boyflea Veteran

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    Last edited: Jun 5, 2017
    #2
  3. boyflea

    boyflea boyflea Veteran

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    #3
  4. boyflea

    boyflea boyflea Veteran

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    COMING ON STEAM!
     
    Last edited: Sep 26, 2017
    #4
  5. boyflea

    boyflea boyflea Veteran

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    [​IMG]

    You are now able to WIN without killing anything! Improved non-lethal items and skills.
     
    #5
  6. boyflea

    boyflea boyflea Veteran

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    v1.048 released on Steam: Features TAVERN, with 60 playable characters.
    AI also improved as Falcao Pearl ABS scripts butchered to really give engine new feel and stretch the boundaries of what is possible with the RPG Maker engine. Or it's a half-baked mash-up that doesn't work - either way, let me know what you think :)
     
    #6
  7. boyflea

    boyflea boyflea Veteran

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    1.06 released on STEAM - massssive agameplay and artwork update...
    still looking for an ARTIST though, my artwork has hit a 'level'
     
    #7
  8. boyflea

    boyflea boyflea Veteran

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    VERSION 2.0 released: a fully turn-based system implemented and many more RPG-Maker touches added.
     
    #8
  9. boyflea

    boyflea boyflea Veteran

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  10. boyflea

    boyflea boyflea Veteran

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    VX ACE SCRIPTS
    ==============
    Contributors: RPGMAKER SCRIPTS USED (and modified where approriate) - or at least referenced to if not implemented

    v2.0 onwards:
    BATTLE ENGINE
    @Moghunter Battle system ATB, ATB Ayesha, Battle Hud EX, Battle command, Transition EX
    @Yanfly Battle Equip Menu, Steal Skill, Encounter Rate, Weapon Attack Replace
    @rhyme Animated Enemies
    @SoulPour777 Battle Animations
    @TheoAllen Animated Battleback
    @V.M. of D.T. HP Bars
    @Galv State Hue Change
    @DoubleX State Icons
    @Karin Battle Modifiers
    @Jene Surprise Attacks
    @Mr Trivel Hurt Sounds
    @Shad3light Targeting Priority Manipulator
    @Hime Intro for Random Encounters, Conditional Effects, Target Scope, Use Condition
    @Vlue Damage Pop-up, Enhanced Encounter Conditions
    @efeberk Random Battle BGM
    @Yanfly Victory Screen
    @HBK61 Common Event on Battler
    @Hime action conditions
    @Fomar0153 Counter Attack Skills

    MAP GAMEPLAY
    @Falcao Pearl Action Battle System
    @Lunia Party HUD
    @jCommander Party Swap
    @Hime Tile Swap, Camera Control, Follower Event Touch, Choice Options
    @mikb89 Some Popup
    @modern algebra Text-Wrapping
    @Galv Move Route Extras, Item Storage, Basic Music Player
    @Glasses Movement Speed
    @Yanfly Parallax Lock
    @Shaz Auto-Stepping
    @Prof. Meow Meow Trace Stealth System (LiTTleDRAgo)
    @TheoAllen Limited Inventory
    @Vlue Sleek Item Pop-up
    @Yanfly Skill Cost Manager, Follow-up Skill

    GAME ENGINE
    @Yanfly Ace Core Engine, Message System, Stop Movement!, Common Tile Event, Dynamic Stats, Death Event, System Options, Ace Menu Engine, Extra Param Formulas, NPC Restrict
    @Gump LevelUP Messenger
    @Galv Variable Timer Functions

    MENU SYSTEMS
    @retnuh Shiggy's Menu Options (SoulPour777)
    @Moghunter Animated Title A
    @Dark Paladin Animated Gameover (Moghunter)
    @Majirefly Level Name
    @Mr Trivel Expanded Actor Menu
    @modern algebra Monster Catalogue
    @Hiek Enhanced Save (Levi Stepp)
    @Galv Visual novel Choices

    RPG MECHANICS
    @Dekita Perfect EXP Curve
    @cyanic Steam Achievements
    @Hime Custom Use Condition, Transform Use Items, Scene Interpreter
    @Moghunter Chain Commands

    ENGINE OPTIMISATIONS
    @Mithran Graphical Object Global Reference
    (C) Maker Systems Save File Doctor
    @Falcao Pearl Pearl Antilag
    @KilloZapit Cache Back
    @TheoAllen Insane Anti-Lag

    PLAYTESTING:
    Elanarae, RPG Crawler, Sophia, Sera, dmdnd1972, BrianHammerHand, Victorcoelh, Canned_Breb89, AlexanderHeck095tm, zorrox, suzy-cheesedreams, Marrend, RAF68, Jerrydactyl, Milhouze, Silverlance, Kaine, Siight, Tenukibozu, Adoru, tom, Cysgod Gwylit, F00L-IVLev@l.
     
    #10
  11. onekksu

    onekksu Emin Can Homalioglu Veteran

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    Something like DRAGONS. its nice :D
     
    #11

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