RMVXA Super Dungeon Master: Quest for the Firestaff

boyflea

boyflea
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SUPER DUNGEON MASTER: Quest for the Firestaff!

v2.0 NOW RELEASED!


A top-down remake of the 1987 FTL classic Dungeon Master., complete with all 24 original characters – and bonus areas!
Lovingly remade in VXAce, featuring original artwork and a host of wonderful music, it can be breezed through in a matter of hours or - if you dare - you can try to find every single secret and character backstory and see if you can reach ArchMaster level!

Download:
Latest versions can be grabbed from here:

and more information here:
http://dungeonmastercom.weebly.com/

Forum:
http://dungeon-master.com/forum/viewtopic.php?t=30244

Synopsis:

Story:
You are not the hero.

You are just a boy, but you hold the key to reviving four champions.
Through them, you can change the fate of a kingdom!

You are Theron, student to the Grey Lord. You are tasked with resurrecting four trapped champions and beating the infamous dungeon of Lord Chaos deep within Mount Anaias. Your team must find the fabled Firestaff and empower it so you can outwit and defeat Lord Chaos.

However the Firestaff is hidden deep within the heart of 14-levels of monster-filled combat!

There are traps, puzzles and items of power as your four champions trawl through the corpses of the fallen, picking up whatever weapons you can find and battling ever onwards... but will they succeed this time?


Features:
The game design has mapped the original 1987 Dungeon Master to a top-down format, and all original 24 champions can be played!

In addition, there are clues on how to ask the Oracle to find out how all 24 champions ended up here... a tale never told until now!

Featuring new graphics, new combat, exclusive content, wonderful music and a whole game world.

There are also brand-new characters you can play as you try to reveal the full story of this epic game.


Credits:

===========
Game Author:
===========
Dave Gumble, boyflea, (c) 2017 (insofar as how content is put together and concept for this version).


VX ACE SCRIPTS
==============
Contributors: RPGMAKER SCRIPTS USED (and modified where approriate) - or at least referenced to if not implemented
Yanfly: Menus, Dynamic Stats, Stop Movement, System Options, Force-Move Event, Extra Param Formulas.
Falcao Pearl: ABS System, 3.0
Sixth: ABS mods
Tsukihime: eventing, tile-swapping, map-screenshot tool
Galv: Time hud
Modern algebra: text-wrapping, monster catalogue
Fomar0153: toggle sprint
majirefly: level title
mithran: sprite debug
Kayzee (aka KilloZapit) cache-cleaner, idea for fairydust name.
Lunia: party hud
Zeus81: fullscreen option
Moghunter: title screen
Mikb69 - some popup
Dekita: perfect EXP Curve(tm) (NB: this is a non-commerical game)
Dark Paladin: end-credits

Ruby forum inspiration and advisors:
-----------------------------------
Shaz
Andar
retnuh
Archeia
Soulpour777


=====
MUSIC - where possible, permission was confirmed with all authors, and contat attempted with other musicians.
=====
=====

Fine Excuses – Joyjoi

Ana Bognor - I can hear the wind
http://freemusicarchive.org/music/A...portions/Ana_Bogner_-_Multiple_Proportions_01

Visager – Eerie Mausoleum, We Can Do It, Final Sacrifice, The Plateau At Night, Haunted Forest, Ice Cave, Inside the Tower, Pyramid, The Great Forest, Dark Sanctum, Factory Time
https://soundcloud.com/visagermusic

Eric Skiff – Searching, Prologue, Come and Find Me, We Are The Resistors, Underclocked, Ascending*, Digital Native*, We’re all under the stars, All of Us
https://soundcloud.com/eric-skiff

Ozzed – Seductive Sapce, Satisf*ckion, Lava Flow Stressamp Turbo Pulse
https://soundcloud.com/ozzednet

Gumbel – Levels, El Siniestro Y La Velz, Tapes, Fortsetzung_Folgt
https://soundcloud.com/gumbelgrumble

Hyper Foofie – Thermo Chill
https://soundcloud.com/hyperfoofie

Aenigma - Spiders, Parry Knave
https://soundcloud.com/aenigman

Raymond March – Hyberbolic Spaces
https://clyp.it/ecnyo44q

Rolemusic – Itsumo no y ni
https://freemusicarchive.org/music/Rolemusic/

Vulpeox - DioZe
https://soundcloud.com/vulpeox

Fasterbaby - Grandmaster Chief
http://freemusicarchive.org/music/fasterbaby/~/Grandmaster_Chief


World Map
---------
World Map inspiration – thanks to, John Olsson, the donjon.
https://donjon.bin.sh/world/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THANKS & SUPPORT:
================

DUNGEON MASTER forum - https://www.dungeon-master.com/forum/
--------------------
Christophe Fontanel - wiki author
George Gilbert - RTC author
Sophia - DSB author
Paul Stevens - CSBWin author
cowsmanaut
Gambit37
Ameena
beowuuf
Chaos-Shaman
Lord_BoNes
Sasha
Seriously Unserious
Sphenx
Terkio
Jan
oh_brother
Saumun
Ian Clark
Sera
Erik Bauer
Parallax
linflas
THOM
Trantor
palyarmerc
Royou
misskarna

GRIMROCK forum - http://www.grimrock.net/forum/
--------------
Komag
Diarmuid
aaneton
Numberouane
Neikun
Leki
Drakkan
SpiderFighter
Dr.Disaster
Skuggasveinn
Isaac
JKos
Xanathar
JohnWordsworth
msyblade
leewroy
Eleven Warrior
minmay
The cube
Andyroosta

RPGMAKER forums

https://forums.rpgmakerweb.com/index.php
http://www.rpgmakercentral.com/index.php
https://rpgmaker.net/
---------------
lonequeso
kaz
Rikifive
OffeNDer
ShinGamix
Zevia
Trihan
Kes
metronome
nightdragon
Dreadshadow
kovak
Kyuukon
Milennin
Hudell
PhoenixX92
Sharm
Celianna
Vox Novus
EternalShadow


Original Dungeon Master Team, (c) 1987 (thirty years dude, thirty years!)
===========================
Doug Bell - director
Dennis Walker - asst. director
Mike Newton - 2nd unit director
Andy Jaros - graphics
Wayne Holder - producer
Hiroyo Sunamoto - translation

Screenshots:




Known Issues:

V1.0 - Beta release, 31st May 2017.

Known issues:
============
Ongoing AI and menu work
ARTIST required

+ whatever people now find.

Dev Site:
http://dungeonmastercom.weebly.com/
 
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boyflea

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COMING ON STEAM!
 
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boyflea

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You are now able to WIN without killing anything! Improved non-lethal items and skills.
 

boyflea

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v1.048 released on Steam: Features TAVERN, with 60 playable characters.
AI also improved as Falcao Pearl ABS scripts butchered to really give engine new feel and stretch the boundaries of what is possible with the RPG Maker engine. Or it's a half-baked mash-up that doesn't work - either way, let me know what you think :)
 

boyflea

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1.06 released on STEAM - massssive agameplay and artwork update...
still looking for an ARTIST though, my artwork has hit a 'level'
 

boyflea

boyflea
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VERSION 2.0 released: a fully turn-based system implemented and many more RPG-Maker touches added.
 

boyflea

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VX ACE SCRIPTS
==============
Contributors: RPGMAKER SCRIPTS USED (and modified where approriate) - or at least referenced to if not implemented

v2.0 onwards:
BATTLE ENGINE
@Moghunter Battle system ATB, ATB Ayesha, Battle Hud EX, Battle command, Transition EX
@Yanfly Battle Equip Menu, Steal Skill, Encounter Rate, Weapon Attack Replace
@rhyme Animated Enemies
@SoulPour777 Battle Animations
@TheoAllen Animated Battleback
@V.M. of D.T. HP Bars
@Galv State Hue Change
@DoubleX State Icons
@Karin Battle Modifiers
@Jene Surprise Attacks
@Mr Trivel Hurt Sounds
@Shad3light Targeting Priority Manipulator
@Hime Intro for Random Encounters, Conditional Effects, Target Scope, Use Condition
@Vlue Damage Pop-up, Enhanced Encounter Conditions
@efeberk Random Battle BGM
@Yanfly Victory Screen
@HBK61 Common Event on Battler
@Hime action conditions
@Fomar0153 Counter Attack Skills

MAP GAMEPLAY
@Falcao Pearl Action Battle System
@Lunia Party HUD
@jCommander Party Swap
@Hime Tile Swap, Camera Control, Follower Event Touch, Choice Options
@mikb89 Some Popup
@modern algebra Text-Wrapping
@Galv Move Route Extras, Item Storage, Basic Music Player
@Glasses Movement Speed
@Yanfly Parallax Lock
@Shaz Auto-Stepping
@Prof. Meow Meow Trace Stealth System (LiTTleDRAgo)
@TheoAllen Limited Inventory
@Vlue Sleek Item Pop-up
@Yanfly Skill Cost Manager, Follow-up Skill

GAME ENGINE
@Yanfly Ace Core Engine, Message System, Stop Movement!, Common Tile Event, Dynamic Stats, Death Event, System Options, Ace Menu Engine, Extra Param Formulas, NPC Restrict
@Gump LevelUP Messenger
@Galv Variable Timer Functions

MENU SYSTEMS
@retnuh Shiggy's Menu Options (SoulPour777)
@Moghunter Animated Title A
@Dark Paladin Animated Gameover (Moghunter)
@Majirefly Level Name
@Mr Trivel Expanded Actor Menu
@modern algebra Monster Catalogue
@Hiek Enhanced Save (Levi Stepp)
@Galv Visual novel Choices

RPG MECHANICS
@Dekita Perfect EXP Curve
@cyanic Steam Achievements
@Hime Custom Use Condition, Transform Use Items, Scene Interpreter
@Moghunter Chain Commands

ENGINE OPTIMISATIONS
@Mithran Graphical Object Global Reference
(C) Maker Systems Save File Doctor
@Falcao Pearl Pearl Antilag
@KilloZapit Cache Back
@TheoAllen Insane Anti-Lag

PLAYTESTING:
Elanarae, RPG Crawler, Sophia, Sera, dmdnd1972, BrianHammerHand, Victorcoelh, Canned_Breb89, AlexanderHeck095tm, zorrox, suzy-cheesedreams, Marrend, RAF68, Jerrydactyl, Milhouze, Silverlance, Kaine, Siight, Tenukibozu, Adoru, tom, Cysgod Gwylit, F00L-IVLev@l.
 

onekksu

Emin Can Homalioglu
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Something like DRAGONS. its nice :D
 

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