A lot of platforming games have RPG-elements, but I was thinking about which aspects haven´t been used yet. A lot of RPGs have a world map too, which to me have always felt like a chore with random encounters and getting lost looking for the next town or dungeon. Lately I have been playing around with a RPG with a Super Mario World-style world map where the character moves along a predetermined but branching path. In this scenario, each dungeon and town would be a "level". By finishing quests in the town or finding alternatives goals in the dungeons new paths may be opened on the map. I think this map design can be achievable with simple usage of events and feels quite refreshing. It would also promote a more "bite-size" and episodic game design which I feel would make it stand out from the larger and more epic maps.
What do you think about this idea, and are there any games that uses something similar?
What do you think about this idea, and are there any games that uses something similar?


