- Joined
- Jul 17, 2015
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- 46
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So, I have these kinda stupid questions that I can't really get off my head.
In general, you'd want to use local switches to "stop" an event - that's what I learned, at least.
However, I have noticed that if, for example, if I set a local switch A command on the first page, and then I put a text in the 2nd page of the event with said local switch set as condition, the 2nd page event still dosn't occur.
The reason is that, since the standard trigger condition is action key, of course it won't run.
This has me wondering though: so is the 2nd page still "loaded", at least? Or does the trigger condition also define wether the event moves to the 2nd page or not?
2) why is it better using local switches than using the 'stop event' function ? I'm still unsure when I should do one or the other - of course I'm referring to the situations where I wouldn't really need a new event page.
3) Self-switches are kept when I come back into a scene, right? I just tried a quick test and this is my impression.
In general, you'd want to use local switches to "stop" an event - that's what I learned, at least.
However, I have noticed that if, for example, if I set a local switch A command on the first page, and then I put a text in the 2nd page of the event with said local switch set as condition, the 2nd page event still dosn't occur.
The reason is that, since the standard trigger condition is action key, of course it won't run.
This has me wondering though: so is the 2nd page still "loaded", at least? Or does the trigger condition also define wether the event moves to the 2nd page or not?
2) why is it better using local switches than using the 'stop event' function ? I'm still unsure when I should do one or the other - of course I'm referring to the situations where I wouldn't really need a new event page.
3) Self-switches are kept when I come back into a scene, right? I just tried a quick test and this is my impression.
