- Joined
- Mar 5, 2012
- Messages
- 2,078
- Reaction score
- 2,063
- First Language
- Spanish
- Primarily Uses
- RMMV
Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)
+Very good sense of humor.
+Appealing graphics.
+I liked being able to see how much damage I would do.
-Controls are really broken. It took me a while to find out how to move anything. (why those buttons? WHY?)
-Interface can be hard to navigate and keep track of.
-Did I just miss all the intro? There was a noise of text but no text displayed.
To the developer: There didn’t seem to be much actual variations to battles, but I quit early on and in any case I’m not very good at actual tactics. I liked the humor a lot, but the slowness of tactical games (and the complex controls) throw me back. Again, this is partly due to my own tastes and not so much the game’s fault.
One thing I am definite on is that there was sometimes too much on the interface and I was so lost. Some characters have Utility commands, some don’t but still have the icon, no one has Special actions but the icon is still there…it gives more confusion where it could have been far smoother if the option was not there at all. Maybe I’m just naturally not very tactical savvy, but some of the interface and control elements were hard to grasp.
+Very good sense of humor.
+Appealing graphics.
+I liked being able to see how much damage I would do.
-Controls are really broken. It took me a while to find out how to move anything. (why those buttons? WHY?)
-Interface can be hard to navigate and keep track of.
-Did I just miss all the intro? There was a noise of text but no text displayed.
To the developer: There didn’t seem to be much actual variations to battles, but I quit early on and in any case I’m not very good at actual tactics. I liked the humor a lot, but the slowness of tactical games (and the complex controls) throw me back. Again, this is partly due to my own tastes and not so much the game’s fault.
One thing I am definite on is that there was sometimes too much on the interface and I was so lost. Some characters have Utility commands, some don’t but still have the icon, no one has Special actions but the icon is still there…it gives more confusion where it could have been far smoother if the option was not there at all. Maybe I’m just naturally not very tactical savvy, but some of the interface and control elements were hard to grasp.

