- Joined
- May 26, 2013
- Messages
- 2,942
- Reaction score
- 2,909
- First Language
- English
- Primarily Uses
- RMMV
The two scripts I am using are:
http://pastebin.com/SeRWPuma (Paste bin to save the trouble of downloading a whole demo for one script)
http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/?hl=%2Bsimple+%2Bmouse+%2Bscript
The problem I am having is with input, and I've isolated it to be the following segment of 'MOG - Rin Title Screen"
Where the player can only use keyboard commands up and down instead of utilizing the mouse on the sprites created for the commands.
I can move the mouse icon over the sprites, but they will not highlight and pressing the confirmation button on the mouse only activates the currently highlighted command.
Any help is appreciated, and thank you in advance. If you have a suggested alternative script/snippet that I can place sprites in the title screen without MOG I am willing to do that. Right now while this is examined I am going to try making the title screen again with the Luna Engine.
I don't think you need the specific graphics, but if you should:
http://pastebin.com/SeRWPuma (Paste bin to save the trouble of downloading a whole demo for one script)
http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/?hl=%2Bsimple+%2Bmouse+%2Bscript
The problem I am having is with input, and I've isolated it to be the following segment of 'MOG - Rin Title Screen"
#--------------------------------------------------------------------------
# ? Update Command
#--------------------------------------------------------------------------
def update_command
update_key
refresh_index if @com_index_old != @com_index
end
#--------------------------------------------------------------------------
# ? Update Key
#--------------------------------------------------------------------------
def update_key
if Input.trigger?
DOWN)
add_index(1)
elsif Input.trigger?
UP)
add_index(-1)
elsif Input.trigger?
C)
select_command
end
# ? Update Command
#--------------------------------------------------------------------------
def update_command
update_key
refresh_index if @com_index_old != @com_index
end
#--------------------------------------------------------------------------
# ? Update Key
#--------------------------------------------------------------------------
def update_key
if Input.trigger?
add_index(1)
elsif Input.trigger?
add_index(-1)
elsif Input.trigger?
select_command
end

I can move the mouse icon over the sprites, but they will not highlight and pressing the confirmation button on the mouse only activates the currently highlighted command.
Any help is appreciated, and thank you in advance. If you have a suggested alternative script/snippet that I can place sprites in the title screen without MOG I am willing to do that. Right now while this is examined I am going to try making the title screen again with the Luna Engine.
I don't think you need the specific graphics, but if you should:


