Support Abilities

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It means just as it sounds. For my game, I will need to implement support abilities, basically passive skills that you can equip and unequip at will, as long as those support abilities don't exceed your load, or ability limit. Anyone who has played the Bravely games should know what I'm talking about!
 

Feliaria

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Okay, I know how to do this :)


Here's what you need. They can all be found on Yanfly's site here: http://yanfly.moe/yep/


-Auto Passive States


-Equip Battle Skills


-Allowed Types (EBS Sub-Plugin)


What you do is:


-Create a new skill type called "Passives" or whatever you want them to be called.


-In the parameters for the Allowed Types sub-plugin, add the IDs for all your skill types to the "Allowed Skill Types" parameter. Each ID should be separated with a comma. This will make it so that the only skills you have to equip are your passive skills.


-In the parameters for the Equip Battle Skills plugin, set the limit you want for passives (Bravely has a cap of 5.)


-Make the state that you want the passive to apply, and then make the passive skill a la Auto Passive States (make the skill, don't have it do anything, make it so that it does not appear during battle, and add the <Passive State: x> notetag to the notebox.) Make the skill part of your new "Passives" skill set.


Unfortunately, I do not know how to make a skill take up more than one slot (as some of the Bravely passives do take two or three), but I'm sure you can balance your system toward equipping five one-point passives, rather than something along the lines of one two-point passive and one three-point passive.
 
Joined
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Okay, I know how to do this :)


Here's what you need. They can all be found on Yanfly's site here: http://yanfly.moe/yep/


-Auto Passive States


-Equip Battle Skills


-Allowed Types (EBS Sub-Plugin)


What you do is:


-Create a new skill type called "Passives" or whatever you want them to be called.


-In the parameters for the Allowed Types sub-plugin, add the IDs for all your skill types to the "Allowed Skill Types" parameter. Each ID should be separated with a comma. This will make it so that the only skills you have to equip are your passive skills.


-In the parameters for the Equip Battle Skills plugin, set the limit you want for passives (Bravely has a cap of 5.)


-Make the state that you want the passive to apply, and then make the passive skill a la Auto Passive States (make the skill, don't have it do anything, make it so that it does not appear during battle, and add the <Passive State: x> notetag to the notebox.) Make the skill part of your new "Passives" skill set.


Unfortunately, I do not know how to make a skill take up more than one slot (as some of the Bravely passives do take two or three), but I'm sure you can balance your system toward equipping five one-point passives, rather than something along the lines of one two-point passive and one three-point passive.
I'm having problems with this plugin that my game's not working!
 

Feliaria

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Hmm... Actually, I had a problem with the Auto Passive States, too :)


The state is only applied if your character actually learns the skill (from eventing/level-ups/etc.), but not if the skill is given as part of a character trait or state. So that might fix the problem you're having, too.
 

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