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- Aug 1, 2013
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Okay. I'm kinda stumped about this issue myself, but I'll try to be as concise and detailed as possible.
From the start:
I needed to figure out a way to have an graphic float in front of an actor, like a permanent summon, attacking for that actor.
Using Dargor's Large Party Script and doing a bit of configuration in Yanfly's Melody Engine, I managed to set things up exactly how I wanted:
Then I quickly noticed a problem: any shift in the party arrangement will throw off the positioning, leading to this:
And with later battles involving up to three actors using the same setup, you can see the issue.
Is there another way to accomplish what I'm trying to do?
From my understanding, I'd need a way to check the party member ID for a specific actor and then have some kind of method to adjust actor positions in Melody on the spot.
From the start:
I needed to figure out a way to have an graphic float in front of an actor, like a permanent summon, attacking for that actor.
Using Dargor's Large Party Script and doing a bit of configuration in Yanfly's Melody Engine, I managed to set things up exactly how I wanted:


Is there another way to accomplish what I'm trying to do?
From my understanding, I'd need a way to check the party member ID for a specific actor and then have some kind of method to adjust actor positions in Melody on the spot.