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- Jul 26, 2014
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I need some assistance on Emerald's Skill Tree script.
Is there a way to generate a line of script I can plug into a script call that tells the script that the player already learned a skill, the requirements to learn are thus fulfilled, and doesn't need to put points into it? This may not have much impact at the beginning of the game, but as you can imagine, later in the game when party members come with skills already learned, it just looks sloppy for the skill tree to state that they need x points to learn it, when in fact they already know it.
Is there a way to generate a line of script I can plug into a script call that tells the script that the player already learned a skill, the requirements to learn are thus fulfilled, and doesn't need to put points into it? This may not have much impact at the beginning of the game, but as you can imagine, later in the game when party members come with skills already learned, it just looks sloppy for the skill tree to state that they need x points to learn it, when in fact they already know it.

