Thank you very much.Okay. So what you need to do is the following:
1. Get Visustella's Events and Movement Core plugin. (This can be obtained for free by downloading their Demo).
2. After you have that installed make an event like the one I have in my attached file.
You'll see that in the first image (Page 1) it has a comment tag, the benefit of that is with this plugin, you use 1 event and cover a large area by extending the hit box direction Up/Down/Left/Right.
In my case, I used a simple river that was 11 tiles long (up/down) and 2 tiles wide (left/right).
On Page 1, I had it do the bulk of the work, checking for location info, setting it, etc..
On Page 2, it simply does some clean up. This gives you the benefit of just walking onto land to get off your boat. You'll also see I set the location of the ship to the top left of the map, this is to hide the ship after I get off of it. Typically just place it somewhere the player would never see from land.
What you'd do is, extend the hit box of the event to cover all water tiles touching the land. (You'll have to look at the plugin's help for more info). And then cover the land touching the water with the region you choose for the event to activate on. This let's you use fewer events to cover large amounts of water and land, along with odd shapes and such.
This can all be done without the use of a plugin, but this is a lot simpler. Less checks, conditions, etc...
helloOkay. So what you need to do is the following:
1. Get Visustella's Events and Movement Core plugin. (This can be obtained for free by downloading their Demo).
2. After you have that installed make an event like the one I have in my attached file.
You'll see that in the first image (Page 1) it has a comment tag, the benefit of that is with this plugin, you use 1 event and cover a large area by extending the hit box direction Up/Down/Left/Right.
In my case, I used a simple river that was 11 tiles long (up/down) and 2 tiles wide (left/right).
On Page 1, I had it do the bulk of the work, checking for location info, setting it, etc..
On Page 2, it simply does some clean up. This gives you the benefit of just walking onto land to get off your boat. You'll also see I set the location of the ship to the top left of the map, this is to hide the ship after I get off of it. Typically just place it somewhere the player would never see from land.
What you'd do is, extend the hit box of the event to cover all water tiles touching the land. (You'll have to look at the plugin's help for more info). And then cover the land touching the water with the region you choose for the event to activate on. This let's you use fewer events to cover large amounts of water and land, along with odd shapes and such.
This can all be done without the use of a plugin, but this is a lot simpler. Less checks, conditions, etc...
I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
@naomex1, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.
Yes, it worked perfectly as I wanted.I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
@naomex1, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.
You realise by changing your event to autorun you are removing player control? I'm not sure whether it would detect if the player changes direction, but you would not be able to open the menu while this is running. Is that what you wanted?