SV Animated Enemies

RipSkinned

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Hey guys, so, I'm running into an issue I can't seem to resolve.

I installed Yanfly's Battle Core plugins, the action sequence packs and the one that lets you animate your enemies by choosing your SV actors. Managed to install it, and everything's fine. Thing is, whenever I go into battle test, the enemy sprites appear but move frantically all over the screen. They respond to attacks and that battle DOES occur, but the sprite won't stay still.
What would you say is the problem?
 

Rugman

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Have you tried turning off any other plugins and testing your battle in an actual game playtest? I’ve found that some plugins don’t work correctly in the battle test but work fine in the actual game.
 

Shaz

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Don't use Battle Test when you're using plugins. The database is loaded differently, and many plugins require the database to be loaded the 'normal' way.

If you create a test map that does Battle Processing commands, then do a Test Play, does the issue still happen?
 

slimmmeiske2

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

TSR

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Hello!
Are you using an enemy image or a SV actor sprite sheet? What Notetag did you use in the enemy note box (if any)? Are you using other Plugins apart those from Yanfly?

*I've personaly never ran into any problem using Yanfly's Plugins in Battle test mode; and certainly not with those plugins you mentioned above, so I don't think that is the problem...
 

RipSkinned

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I managed to solve it: I was using a dated version of the animated yanfly plugins. Thank you all!
 
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