SV Animations...

Discussion in 'JS Plugin Requests' started by lonewolph, Nov 29, 2015.

  1. lonewolph

    lonewolph Veteran Veteran

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    Are there any plugins that would allow me to have more animations for a SV Battler Yet?
     
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  2. nerdypants

    nerdypants Veteran Veteran

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    i am interested in this too, adding more animations to SV battlers. +1
     
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  3. Shaz

    Shaz Veteran Veteran

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    I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
     
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  4. Ghost of Christmas Kloe

    Ghost of Christmas Kloe Ghost of a Princess Seagull Veteran

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    Well depends what you mean... if you mean more weapon sprites then yup if you mean like have a critical animation added on to the sprite sheet or something then I don't think so...
     
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  5. Tsukihime

    Tsukihime Veteran Veteran

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    Do you have an example spritesheet in mind?
     
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  6. lonewolph

    lonewolph Veteran Veteran

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    I'm talking about the character battle sprites not the weapons.  The Current 9X6 SpriteSheet is way too limited. I can deal with the 3 frames per animation, but if it were like 12X6 or something and compatible with Yanfly's Engine to be able to Call them using the Motion Command it would massively increase the potential of custom animations.

    custom.png
     
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  7. lonewolph

    lonewolph Veteran Veteran

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    I don't get why someone hasn't jumped all over this? It seems to me to be one of the most needed things for SV Battles, theres got to be a ton of people wanting this as well? Unless there is a reason it can't be done?
     
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  8. Tsukihime

    Tsukihime Veteran Veteran

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    Well, it also needs to be compatible with Yanfly, so people probably assume you're going to have to get Yanfly to do it.


    Plus, I don't like the default specifications.


    I would prefer one row per animation, with as many rows as needed.


    This would then allow for a custom number of frames without having to provide that information explicitly.
     
    Last edited by a moderator: Dec 1, 2015
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