SV Battle Sprites Blurry

Rog

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I looked everywhere online and I couldn't find an answer.


I have set up a battle where you fight enemies that I have made myself. I have run the test a dozen times and for some reason, all the enemies that I import myself are blurry. I checked pixel by pixel and the standard ones do not blur at all. Can someone give me a solution?


Thank you for your help!

BlurScreen01.png

BlurScreen02.png

BlurScreen03.png
 

Rog

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You mean they are %200? Or divisible by two? The original files are neither.
 
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Shaz

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Power of 2.  2, 4, 8, 16, 32, 64, 128, 256 ...


You're right though - the original SV battlers are not in powers of 2.  Some of them also aren't even numbers.


I've got to admit I don't actually see any difference.  Are you sure they don't just look blurry because you've got them on a background?  What if you create a white background (or a plain background, the same colour as your Photo Viewer background) or grab the battleback that's being used and drop it in behind your SV battler in an image program and see how your "non-blurry" image looks when there's something behind it.


Also do you have any plugins?  Disable them all, or start a brand new project and drag them into that with no additional plugins and see if the same thing happens.
 
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Rog

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Hmm. It appears to work at 150x150. I am really confused but it seems to have been fixed. I'll just stick to powers of 2 from now on to avoid problems in the future.
 

Shaz

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150 is not a power of 2.
 

beenbaba

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I've found that both the height and width need to be even numbers. For SV enemies that have frames, each frame's height and width need to be even numbers as well.
 

Archeia

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Technically divisible by 2 is what I meant to say but yeah it's an issue with pixi I believe. I think @Hackerham can explain it better than I do.


It's just one of those HTML/JS quirks that are really annoying.
 
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