SV Battler Animations Question

Rog

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I'm working on a game using my own art and I finally have come to the point where I must develop the battle system.


I've been looking at the SV sprite sheets to get an idea on how to approach creating the battle system and I've noticed that there are some questions and challenges that I'm going to face if I want to make something that looks right and stands out.


1. Can someone point me to a tutorial of some kind that shows how the battle SV battler animations work? I keep find tuts for "animations" but as you know that's a different thing.


2. How is it possible to create unique animations. For example I want to do like Right punch, Left Punch, Kick, High Kick, Low Kick, throw weapon, use item ect. Not all of these are covered by the sprite sheet and is there a way to work around it or simply add more animations.


Thank you for your help!
 

Shaz

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1. Did you look in the help file?


2. Are you talking about battler poses (in the battler spritesheet) or battler animations (weapons 1-3 in the img/system folder)?  You can add more animations to the Weapons3 image and make use of them in the system tab.  But if you want extra battler poses, you will need a plugin to let you use them.  Check out Yanfly's battle system plugins - it might do what you want, or at least get you part-way there.
 

Isaac The Red

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Vibrato http://p3x774.web.fc2.com makes some seriously good side view spritesheets. There's a video on how to use them. They have more frames of animation than mv normally uses, so possibly you could use this to flesh things out. Alternately, mv sprite sheets are setup with different attack animations corresponding with thrust, slash, gun. You could use those for left right punch and a kick. Using yanfly action sequences to use appropriate animations.
 
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Rog

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Vibrato http://p3x774.web.fc2.com makes some seriously good side view spritesheets. There's a video on how to use them. They have more frames of animation than mv normally uses, so possibly you could use this to flesh things out. Alternately, mv sprite sheets are setup with different attack animations corresponding with thrust, slash, gun. You could use those for left right punch and a kick. Using yanfly action sequences to use appropriate animations.


That's actually an incredible lead thank you! This guy is amazing! Too bad alot of it is in Japanese though Google Translate isn't catching it all.
 

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