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- Aug 25, 2016
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I'm working on a game using my own art and I finally have come to the point where I must develop the battle system.
I've been looking at the SV sprite sheets to get an idea on how to approach creating the battle system and I've noticed that there are some questions and challenges that I'm going to face if I want to make something that looks right and stands out.
1. Can someone point me to a tutorial of some kind that shows how the battle SV battler animations work? I keep find tuts for "animations" but as you know that's a different thing.
2. How is it possible to create unique animations. For example I want to do like Right punch, Left Punch, Kick, High Kick, Low Kick, throw weapon, use item ect. Not all of these are covered by the sprite sheet and is there a way to work around it or simply add more animations.
Thank you for your help!
I've been looking at the SV sprite sheets to get an idea on how to approach creating the battle system and I've noticed that there are some questions and challenges that I'm going to face if I want to make something that looks right and stands out.
1. Can someone point me to a tutorial of some kind that shows how the battle SV battler animations work? I keep find tuts for "animations" but as you know that's a different thing.
2. How is it possible to create unique animations. For example I want to do like Right punch, Left Punch, Kick, High Kick, Low Kick, throw weapon, use item ect. Not all of these are covered by the sprite sheet and is there a way to work around it or simply add more animations.
Thank you for your help!
