SV Battler Frames

StrawberryFlower

The Talking Fruit
I'm not sure how to describe what I'm asking, but how fast are the SV Battler Frames?

I ask because when I want to preview what I've made, Aesprite has an option to change animation speeds and I'd want the most accurate I can get.

Does this make sense? If not, I'll post a screenshot of what I'm taking about when I get back at my computer.

Thanks!

ViktorRocha

Veteran
Hello Strawberry Flower!
Usually 1 frame represents 1/60 seconds (as 60 frames pass in 1 sec.), so SV Battler should make a movement (3 frames) in 1/20 seconds (3/60).

ATT_Turan

Forewarner of the Black Wind
Usually 1 frame represents 1/60 seconds (as 60 frames pass in 1 sec.), so SV Battler should make a movement (3 frames) in 1/20 seconds (3/60).
That's true for the frames in the game engine, but that's not the speed that the battle motions are played at - if it were, you would be barely able to see them with the human eye.

The battle motions update every 12 frames, so about a fifth of a second each.

StrawberryFlower

The Talking Fruit

These are my options when selecting my speed in Aesprite. Would I pick 0.5 then...?

ATT_Turan

Forewarner of the Black Wind
I have no idea what those speeds correspond to in Aseprite. It should tell you in the manual.

arsMori

Drawer of Images
Apparently, in Aseprite, the speed is done per frame (as in you set the speed in the frame properties) and it's set per millisecond. (link to article in documentation)

Since ATT_Turan said that MV's battle motions are at 12 FPS or 1/5 of a second, I'm guessing you put 200 in the millisecond portion. (Correct me if I'm wrong with my math)

ATT_Turan

Forewarner of the Black Wind
Since ATT_Turan said that MV's battle motions are at 12 FPS or 1/5 of a second
That's not quite right
I'm guessing you put 200 in the millisecond portion.
But that is!

(if it's 1/5 of a second, that would be 5 FPS, yes?)

pawsplay

Veteran
So are you just wanting to see how it looks at that speed? Because, and I may be misunderstanding here, the speed is less important than the number and placement of the sprites on the battler sheet.

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