StrawberryFlower

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I'm not sure how to describe what I'm asking, but how fast are the SV Battler Frames?

I ask because when I want to preview what I've made, Aesprite has an option to change animation speeds and I'd want the most accurate I can get.

Does this make sense? If not, I'll post a screenshot of what I'm taking about when I get back at my computer.

Thanks!
 

ViktorRocha

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Hello Strawberry Flower!
Usually 1 frame represents 1/60 seconds (as 60 frames pass in 1 sec.), so SV Battler should make a movement (3 frames) in 1/20 seconds (3/60).

Hope it's correct... And that it could help you somehow...
 

ATT_Turan

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Usually 1 frame represents 1/60 seconds (as 60 frames pass in 1 sec.), so SV Battler should make a movement (3 frames) in 1/20 seconds (3/60).
That's true for the frames in the game engine, but that's not the speed that the battle motions are played at - if it were, you would be barely able to see them with the human eye. :wink:

The battle motions update every 12 frames, so about a fifth of a second each.
 

StrawberryFlower

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1638301690350.png

These are my options when selecting my speed in Aesprite. Would I pick 0.5 then...?
 

ATT_Turan

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I have no idea what those speeds correspond to in Aseprite. It should tell you in the manual.
 

arsMori

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Apparently, in Aseprite, the speed is done per frame (as in you set the speed in the frame properties) and it's set per millisecond. (link to article in documentation)

Since ATT_Turan said that MV's battle motions are at 12 FPS or 1/5 of a second, I'm guessing you put 200 in the millisecond portion. (Correct me if I'm wrong with my math)
 

pawsplay

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So are you just wanting to see how it looks at that speed? Because, and I may be misunderstanding here, the speed is less important than the number and placement of the sprites on the battler sheet.
 

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