StrawberryFlower

The Talking Fruit
Veteran
Joined
Nov 23, 2012
Messages
1,838
Reaction score
632
First Language
English
Primarily Uses
RMMV
I'm not sure how to describe what I'm asking, but how fast are the SV Battler Frames?

I ask because when I want to preview what I've made, Aesprite has an option to change animation speeds and I'd want the most accurate I can get.

Does this make sense? If not, I'll post a screenshot of what I'm taking about when I get back at my computer.

Thanks!
 

ViktorRocha

Veteran
Veteran
Joined
Nov 17, 2020
Messages
37
Reaction score
58
First Language
PT(BZ)/ENG/FRN
Primarily Uses
RMMV
Hello Strawberry Flower!
Usually 1 frame represents 1/60 seconds (as 60 frames pass in 1 sec.), so SV Battler should make a movement (3 frames) in 1/20 seconds (3/60).

Hope it's correct... And that it could help you somehow...
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
4,051
Reaction score
2,468
First Language
English
Primarily Uses
RMMV
Usually 1 frame represents 1/60 seconds (as 60 frames pass in 1 sec.), so SV Battler should make a movement (3 frames) in 1/20 seconds (3/60).
That's true for the frames in the game engine, but that's not the speed that the battle motions are played at - if it were, you would be barely able to see them with the human eye. :wink:

The battle motions update every 12 frames, so about a fifth of a second each.
 

StrawberryFlower

The Talking Fruit
Veteran
Joined
Nov 23, 2012
Messages
1,838
Reaction score
632
First Language
English
Primarily Uses
RMMV
1638301690350.png

These are my options when selecting my speed in Aesprite. Would I pick 0.5 then...?
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
4,051
Reaction score
2,468
First Language
English
Primarily Uses
RMMV
I have no idea what those speeds correspond to in Aseprite. It should tell you in the manual.
 

arsMori

Drawer of Images
Veteran
Joined
Jul 21, 2021
Messages
141
Reaction score
164
First Language
Filipino
Primarily Uses
RMMV
Apparently, in Aseprite, the speed is done per frame (as in you set the speed in the frame properties) and it's set per millisecond. (link to article in documentation)

Since ATT_Turan said that MV's battle motions are at 12 FPS or 1/5 of a second, I'm guessing you put 200 in the millisecond portion. (Correct me if I'm wrong with my math)
 

pawsplay

Veteran
Veteran
Joined
Mar 29, 2012
Messages
495
Reaction score
265
First Language
English
Primarily Uses
RMMV
So are you just wanting to see how it looks at that speed? Because, and I may be misunderstanding here, the speed is less important than the number and placement of the sprites on the battler sheet.
 

Latest Threads

Latest Posts

Latest Profile Posts

Beep-Beep-Motha-facka.gif

Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
I caught a shiny magikarp on pokemonGO today AND finally saw Detective Pikachu and it was so cute and I'm still so hype AHHHHH!!!
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
I really liked how this one turned out! :kaopride:
WYqMPf6.png

Character (Yes, this is a character): Nibiru the Primal Being from Yugioh.
Dragon Quest style enemy selection plugin work in progress:

Quest_Targeting.png

It's a simple targeting system from the NES era. Select an enemy group; single-target skills will target the first enemy in that group.

Quest-Targeting-Animated.gif

Forum statistics

Threads
121,936
Messages
1,145,287
Members
160,207
Latest member
RiceKun
Top