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- Jun 29, 2013
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So I've been messing around with Sv motions on MV. I really like it and together with Yanfly plug-ins, I have allot of control over most things. However, what I'm trying to do is have two different SV motions for my actor, who has dual wield weapon slot.
The actor has a sword and a gun, I know the game adds the damage together and have it act as one damage source. So I'm trying to assign a SV Motion to a skill, but I see no way to do that without a plug-in. So I'm asking here if anyone knows a way to do what I've described with or without plug-ins.
I'm using a few Yanfly ones and two from Himewoks(enemy equips).
One of the Yanfly ones allows me to use tags to define sv motion with <Sideview Motion: X>, but doesn't work when assigned to a skill.
So to sum it up, how can I make secondary weapons from dual wield have is own sv motion? If it requires a plug-in does anyone have a link? If there is one.
The actor has a sword and a gun, I know the game adds the damage together and have it act as one damage source. So I'm trying to assign a SV Motion to a skill, but I see no way to do that without a plug-in. So I'm asking here if anyone knows a way to do what I've described with or without plug-ins.
I'm using a few Yanfly ones and two from Himewoks(enemy equips).
One of the Yanfly ones allows me to use tags to define sv motion with <Sideview Motion: X>, but doesn't work when assigned to a skill.
So to sum it up, how can I make secondary weapons from dual wield have is own sv motion? If it requires a plug-in does anyone have a link? If there is one.
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