SV Overlay Upgrade (add/edit SV Overlay Animations for your States!)

Discussion in 'JS Plugin Releases (RMMV)' started by SumRndmDde, Nov 7, 2015.

  1. SumRndmDde

    SumRndmDde Follower of RNGesus Veteran

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    SV Overlays Upgrade
    (version 1.00)
    by SumRndmDde
     ​
    Intro:

    This is probably the greatest thing I've created in my life.

    What This Plugin Does:

    This Plugin allows the user to add more Overlays than the default ones provided.

    Overlays are the animations that are played on the Battler when they are affected by a certain State in Side-View Battles.

    Furthermore, this Plugin allows you to customize the position of a State's overlay, and even change the speed in which the Overlay Animation is played! 

    Pretty awesome, right?

    How To Use It:

    This Plugin's usage is very simple.

    #1

    First thing's first:

    If you wish to add more SV Overlay Animations, you'll need to do so by adding them to the bottom of the "States.png" file.

    This file can be found in:

    img/system/States.png

    You can check out an example of this by going to the sample States.png file I placed in the "Downloads" section of this Topic.

    I added on 9 extra Animations that can be used.

    #2

    As for adding or customizing the SV Overlay Animations, you can do so using Notetag Commands in the States.

    Simply go into the Notetag Box of a State, and input any of the following commands in order to give it a custom Overlay Animation, custom position, or a custom speed.

    Notetag Commands (for States):

    <animationRow: #>

    Changes the State's Overlay animation to the animation in the # row in your

    States.png file (found in img/system).

    By default, the rows are:

    1) Poison

    2) Blind

    3) Silence

    4) Rage

    5) Confusion

    6) Fascination

    7) Sleep

    8) Paralyze

    9) Curse

    10) Fear

    11+) Any Overlay Animations you add to the file

     

    <animationFrameWait: #>

    Changes the amount of frames that are waited in between each

    of the State's Overlay's animation frame.

    The default is 8.

    If you lower the number, then the animation will play faster.

    If you raise the number, then the animation will play slower.

     

    <xAnchor: #>

    Changes the X Anchor of the State's Overlay.

    Anchors are relative to the Battler's sprite.

    By default, the X Anchor is 0.5, meaning it is placed

    in the half-way point of the Battler.

    If the X Anchor is 0, the Overlay will be on the Battler's left side.

    If the X Anchor is 1.0, the Overlay will be on the Battler's right side.

     

    <yAnchor: #>

    Changes the Y Anchor of the State's Overlay.

    Anchors are relative to the Battler's sprite.

    By default, the Y Anchor is 1, meaning the Overlay's sprite's bottom

    is placed on the bottom of the Battler's sprite.

    If the Y Anchor is 0, the Overlay will move down the length of the 

    Battler's sprite's height.

    If the Y Anchor is 0.5, the Overlay will move down half the length of the 

    Battler's sprite's height.

    If the Y Anchor is 1.5, the Overlay will move up half the length of the 

    Battler's sprite's height.

    #3

    I also added Parameters that changes the default position and animation speed of the SV Overlay Animations. These will affect all the features of the states that are not explicitly configured. They're pretty self explanatory, and you can revisit the descriptions for the Notetag Commands if you're confused about anything.

    Screenshots:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Download:

    There is a link to download the plugin in the description of this YouTube video.

    https://www.youtube.com/watch?v=dkIh5UvLqm4

    It's a tutorial for the plugin also, so feel free to watch and enjoy it!    :p

    Also, you can get a sample States.png with 9 extra animations here:

    [​IMG]
    (They are mostly just edits of already existing animations, so don't get too excited.)

    Terms of Use:

    Two rules:

    1) This script is free for usage in non-commercial and commercial projects.

    2) If used in a commercial project, give credit to "SumRndmDde" somewhere!

    FAQ:

    Q: The plugin receives an error or doesn't work for whatever reason.

    A: Post whatever error you get or what won't work in a reply, and I'll see what I can do.

    Change Log:

    Version 1.00

    - Plugin Created
     
    #1
    Zion, BlueBomber000, MrB and 10 others like this.
  2. lolshtar

    lolshtar Master of Magic thatknow nospell Veteran

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    It would be so much simpler if you were just using the normal animation tab instead and tag the state with X animation like how Ace scripters did it, this overlay crap is bad.

    Seems like you put a lot of effort on it as well, such a shame.
     
    #2
  3. ToastyCheese

    ToastyCheese Villager Member

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    Might I suggest, if you can find it, the ability to change the hue of the selected overlay? I'm not sure if that's possible or easy to do, but it would further enhance the utility <3
     
    #3
  4. SumRndmDde

    SumRndmDde Follower of RNGesus Veteran

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    Mmmm, if it was that simple, I would've done so.

    Sounds like a good idea. I'll look around and see what I can do.
     
    #4
  5. terrorchan

    terrorchan Literally a Gloop Veteran

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    I got a property note of null error?

    EDIT: Nevermind, this script wasn't the issue 
     
    Last edited by a moderator: Nov 22, 2015
    #5
  6. SumRndmDde

    SumRndmDde Follower of RNGesus Veteran

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    Hurray! My Plugin isn't broken!

    >_>
     
    #6
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  7. Reat

    Reat Villager Member

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    Plugin work great! It's a wonder why this feature wasn't default for MV.
     
    #7
  8. Chaos17

    Chaos17 Dreamer Veteran

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    So, cool.


    Going to try ASAP!
     
    #8
  9. styx92

    styx92 Veteran Veteran

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    Really nice! Work perfectly!


    But if i had two states only one will be shown. Can you do a rotation of all states, like the icons do it?
     
    #9
  10. ramza

    ramza Lunatic Coder Veteran

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    Is there any way to add to this script, the ability to set the sprite priority for the state overlays?


    If I make a custom state, that say, gives you angel wings, by using the character generator's angel wings, I want it to show behind the battler. Is this something that can be done in the future?
     
    #10
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