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- Sep 27, 2015
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Hello everyone! Welcome in the SV_Battlers from SV_enemies thread! 
In here, you will find the animated Sideview version of the default RTP enemies that come with RPG Maker MV.
Not only can they be used as fellow actors and companions, they are also, and mainly made to be terrific enemies!
Having animated enemies acting differently according to their actions makes the game more interesting, so here you are!
Requirement
____________________________________________________________________________________________
You will need 2 Yanfly's plug-ins:
- YEP_BattleEngineCore
- YEP_X_AnimatedSVEnemies
--> grab them here: http://yanfly.moe/
How to Use It
____________________________________________________________________________________________
Click on the battlers name to open a Dropbox link.
Make sure you download the files with the Dropbox blue download button! Do NOT use the "right click -> Save as..." button!
You need to put the files into img -> SV_actors
In the RPG Maker MV engine, in the enemy system notetag, enters the specific notetags described here with the battler.
The Width and the Height aren't necessary, they are here to provide you the default size of the battler's "box".
The SV_Battlers
____________________________________________________________________________________________
1. The Bat
2. The Rat
3. The Rogue
4. The Behemoth
5. The Will'o'wisp
6. The Spider
7. The Irongiant
8. The Cat
9. The Hornet NEW
Upcoming Battlers
____________________________________________________________________________________________
The Snake
Term Of Use
____________________________________________________________________________________________
All the pictures used are directly taken from the RPG MAKER MV set, and so belong to KADOKAWA. I just did the little alterations.
You are allowed to use them in your non-commercial and commercial games, all i ask is a little credit for the animation ^_^ but it's optional.
In here, you will find the animated Sideview version of the default RTP enemies that come with RPG Maker MV.
Not only can they be used as fellow actors and companions, they are also, and mainly made to be terrific enemies!
Having animated enemies acting differently according to their actions makes the game more interesting, so here you are!
Requirement
____________________________________________________________________________________________
You will need 2 Yanfly's plug-ins:
- YEP_BattleEngineCore
- YEP_X_AnimatedSVEnemies
--> grab them here: http://yanfly.moe/
How to Use It
____________________________________________________________________________________________
Click on the battlers name to open a Dropbox link.
Make sure you download the files with the Dropbox blue download button! Do NOT use the "right click -> Save as..." button!
You need to put the files into img -> SV_actors
In the RPG Maker MV engine, in the enemy system notetag, enters the specific notetags described here with the battler.
The Width and the Height aren't necessary, they are here to provide you the default size of the battler's "box".
The SV_Battlers
____________________________________________________________________________________________
1. The Bat
in the enemy notetag, input:
<Sideview Battler: SV_Bat>
<Sideview No Collapse>
<Sideview Width: 192>
<Sideview Height: 192>
<Sideview Battler: SV_Bat>
<Sideview No Collapse>
<Sideview Width: 192>
<Sideview Height: 192>
2. The Rat
in the enemy notetag, input:
<Sideview Battler: SV_Rat>
<Sideview No Collapse>
<Sideview Width: 128>
<Sideview Height: 128>
<Sideview Battler: SV_Rat>
<Sideview No Collapse>
<Sideview Width: 128>
<Sideview Height: 128>
3. The Rogue
in the enemy notetag, input:
<Sideview Battler: SV_Rogue>
<Sideview No Collapse>
<Sideview Width: 224>
<Sideview Height: 224>
<Sideview Battler: SV_Rogue>
<Sideview No Collapse>
<Sideview Width: 224>
<Sideview Height: 224>
4. The Behemoth
in the enemy notetag, input:
<Sideview Battler: SV_Behemoth>
<Sideview No Collapse>
<Sideview Width: 320>
<Sideview Height: 320>
<Sideview Battler: SV_Behemoth>
<Sideview No Collapse>
<Sideview Width: 320>
<Sideview Height: 320>
5. The Will'o'wisp
in the enemy notetag, input:
<Sideview Battler: SV_Willowisp>
<Sideview No Collapse>
<Sideview Width: 128>
<Sideview Height: 128>
<Sideview Battler: SV_Willowisp>
<Sideview No Collapse>
<Sideview Width: 128>
<Sideview Height: 128>
6. The Spider
in the enemy notetag, input:
<Sideview Battler: SV_Spider>
<Sideview No Collapse>
<Sideview Attack Motion: swing>
<Sideview Attack Motion: thrust>
<Sideview Attack Motion: missile>
<Sideview Width: 160>
<Sideview Height: 160>
<Sideview Battler: SV_Spider>
<Sideview No Collapse>
<Sideview Attack Motion: swing>
<Sideview Attack Motion: thrust>
<Sideview Attack Motion: missile>
<Sideview Width: 160>
<Sideview Height: 160>
7. The Irongiant
in the enemy notetag, input:
<Sideview Battler: SV_Irongiant>
<Sideview No Collapse>
<Sideview Attack Motion: swing>
<Sideview Attack Motion: thrust>
<Sideview Attack Motion: missile>
If you want a more boss-like battler:
<Scale Sprite: 150%>
<Sideview Width: 384>
<Sideview Height: 384>
<Sideview Battler: SV_Irongiant>
<Sideview No Collapse>
<Sideview Attack Motion: swing>
<Sideview Attack Motion: thrust>
<Sideview Attack Motion: missile>
If you want a more boss-like battler:
<Scale Sprite: 150%>
<Sideview Width: 384>
<Sideview Height: 384>
8. The Cat
In the enemy notebox, please insert:
<Sideview Battler: FV_Cat>
<Sideview no collapse>
<Sideview Attack Motion: thrust>
Showcase video:
<Sideview Battler: FV_Cat>
<Sideview no collapse>
<Sideview Attack Motion: thrust>
Showcase video:
9. The Hornet NEW
In the enemy notebox, please insert:
<Sideview Battler: SV_Hornet>
<Sideview no collapse>
<Sideview Battler: SV_Hornet>
<Sideview no collapse>
Upcoming Battlers
____________________________________________________________________________________________
The Snake
Term Of Use
____________________________________________________________________________________________
All the pictures used are directly taken from the RPG MAKER MV set, and so belong to KADOKAWA. I just did the little alterations.
You are allowed to use them in your non-commercial and commercial games, all i ask is a little credit for the animation ^_^ but it's optional.
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