Discussion in 'RPG Maker MV Resources' started by byBibo, Nov 22, 2015.
Super duper awesome work Bibo! Keep it up and congrats on 100!
could create more such beasts skeleton , chimera , elves , chests, evil , demon , etc ... I would greatly appreciate it dude
These are fantastic! Very well done!
Your 'cat battler' will serve as a great template for a front-view animated battler for a first person dungeon.
Thank you for your hard work. Any future plans to create more like this one?
Thanks, Really is amazing your job, i hope see you in the credits of my own game.
Great work mate! keep up the awesome work!
Can we get a status update on new SV battlers?
@byBibo you used the RTB battlers as base and drew the rest, right?
May I take your edited battlers as a new base for my own edits? I want to do more than just recolor them ^_^ like adding additional fangs for them and making them wilder in general
I just made my account today and am exploring the forum. What you've done is so cool! I haven't tried it out yet but wow, your skill is amazing! Would I have to create faces and characters?
I wouldn't mind the fairy. Just a suggestion.
Thanks for the post!!!!!
Ummm... sorry but... What is happening?
@Goldschuss Yes i did! And of course! If you want to share the edits though, it would have to be through this topic.
@MauricioEsp You right clicked and "Save as..." didn't you? You must use the dropbox "Download" button!
@byBibo Lol man you are a god! Sorry, i'm new in rpg maker mv... excuse me, sir... Will you create an animation for final-bosses?
OMG I would love the chimera!!! thanks!!!!
Nicely made, hoping to use that animated Giant in my project. Thanks for that!
Salut l'ami! Any updates on the hornet and the chimera? Take care. These are great by the way!
Getting a TypeError:
Cannot read property 'index' of indefined
That's with Battle testing it int he troops menu as well as in game when the encounter pops up. Any help?
This is how I have it set for me
<Sideview Battler: batsv>
<Sideview Attack Motion: thrust>
Make sure the name of the graphic of your bat is the one you type in the sideview battler command (in my case it's batsv)
Remove the other two and Keep only one.
You don't Need the graphic 3 times in one enemy, you just add the same one into a troop to have more than them and Position them accordingly.
Under troops, create a troop, add the enemy you just created as many times as you want them to appear, clilck on Auto Name and click on apply at the bottom right of your window.
Then just test it and it should work.
The file Needs to be under the SV_Actors Directory though, if you have it under enemies it won't work.
I went ahead a cleared all my img folders out to the original starting folders. I saved the new sideview battlers into the sv_actors folder, put the tags in the enemy notes and now when testing in the troops page, I'm getting a:
Cannot read property 'bitmap' of undefined
You do have the Image in the Image Folder of your Project right?
Not under New Data->Image on the main Folder of the engine but under Projects--> (Name of your Project which I dont know)->img->sv_actors.
Make sure the exact Name of your Image is the Name you are using in the Syntax so the engine can find the Image.
Also make sure the Image is saved as a png file.
Yup. Everything is in the correct file. Names of files are spelled correctly. I'm thinking it has to be something with a plugin conflict. You can see my plugins in my original post. I'm getting so frustrated with this.
Separate names with a comma.