SONGS
A huge focus of the game. There’s a total of thirty songs in the game, every three being taught by one of ten Muses and each one having a special effect. They are implimented not unlike the ocarina in
Ocarina of Time (five buttons correspond with a note), though the action doesn't pause while you play and you don't have to enter a special stance to play your instrument.
To learn these songs, the player needs to locate a Muse Alter-
-and gather notes by completing quests in worlds. Each song costs a certain amount of notes to be learned and can be learned in any order the player wishes.
There’s three types of songs you will learn. The first is mandala songs, which have a certain effect when played on a special mandala related to the Muse the song is connected to. For example, playing the Minuet of Blooming while standing on a Minuet mandala will make nearby plants bloom.
The second type are special songs, which have certain effects on and off the battlefield (some of them last for a certain amount of time, while others last until you leave the room). Only one special song can be used at a time, and an example of such a song is the March of Speed, which gives you super speed for thirty seconds.
The third type are projectile songs, which can be better discussed alongside...
FIGHTING
The game has an action battle system (such as the one found in Legend of Zelda or Secret of Mana), thanks to Quasi/nio kasgami's upcoming ABS system. But a key part of combat is the usage of songs you learn throughout the game.
Swan has a melee attack that she can upgrade, but attacks like projectiles have to summoned by certain songs.
For example, let’s take a look at the Bolero of Flames, the first attack you learn in the game. It sends a fireball in the direction your facing at the time. You have to play the song every time you want to shoot a fireball.
Sounds daunting, right? Worry not! Projectile songs are each three notes long, and are thus very quick to be played and are no more complex than a projectile move such as a hadoken. (Think of it as being a combo move, but with notes instead of hits.)
The enemies aren’t typically in large groups, so you don’t need to worry about being swarmed while having to spam a certain song. Rather, combat is more about strategy and skill, rather than sheer power.
Each attack song has a certain effect/pattern, which allows for more chance to use strategy. For example, if you
do find yourself surrounded by enemies, the whirlwind created by the Aria of Cyclones moves in a circular pattern around the player. This knocks the enemies back and allows players the chance to recover.
BOSSES
If you want to free your fellow adventurers (and no, you don’t really have a choice here), you’re going to have to face a given level’s boss, who is the strongest enemy of said level.
This is where Lorelei, the so-called “manager” of the worlds comes in. She can open the way to these mega baddies for you, said way being a special event that will lead you to the boss fight. In order for her to do that, Lorelei will have a special task for you to complete. For example, to face the boss in Firefly Wood, you’ll need to heal the forest’s biggest, oldest tree.
Don’t worry. Some good has to come from saving those jerks...