Swapping player inventories?

Inception92

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So in the game I'm working on, I'm intending on having it where at a certain point you switch to a completely different character and play through events that happened before the main game takes place. I'm looking to have a good solid 30 mins or so where you play as this character, and keeping things consistent between the modern day story and this story, I don't want you the player to be able to pause and access an inventory that the person you're controlling shouldn't have any access to. I'd prefer to still keep a pause screen with an accessible inventory, but I don't know if what I'm planning on doing would work without some form of script writing (which I don't know how to do)
 

slimmmeiske2

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You posted this is the wrong section. Which engine are you using?
 

slimmmeiske2

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Alright, I've moved this to MZ Support then, though it might need to eb moved to the Plugin forums, as I'm not sure if this is possible with eventing.
 

Inception92

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Alright, I've moved this to MZ Support then, though it might need to eb moved to the Plugin forums, as I'm not sure if this is possible with eventing.
I mean, if all else fails I'll just disable ability to pause, that being something I can do with eventing, but if there is a possible way of having separate inventories I'd prefer to do that. Something that saves the players current inventory and removes it, so when you're playing the other character you can't access the main ones inv
 

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