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I'm working on a game that when the player hit a button, either a key or the mouse, their sword is swung to hit an enemy. The sword would be it's own sprite that would connect to the player but I don't want it to be active all the time, just when they swing it to hit an enemy on the map. Think Legend of Zelda type games.
I'd want the sword to deal damage when it touches the enemy, so the plugin would have to work with events like that etc.
EDIT: I've decided to go the eventing route as usual. I'd love some tips on how to do this. I know I'd need to make use of variables etc. If anyone has made a system like this before out of events I'd love to hear from you.
I'd want the sword to deal damage when it touches the enemy, so the plugin would have to work with events like that etc.
EDIT: I've decided to go the eventing route as usual. I'd love some tips on how to do this. I know I'd need to make use of variables etc. If anyone has made a system like this before out of events I'd love to hear from you.
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