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Pochi

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Hi!

I am making a project that have a big number of playable characters (20, basically)... And this request is only for curiosity, I only want to know if I can do it.

¿Do you have played Final Fantasy VI?

In that game, sometimes you will have to control more than 1 group, (Here we are talking about three).

You can be able to choose the characters you want in the groups, (but that is didn't necessary), once the characters are choosen, then the Groups enter in the dungeon. Obviously, we can't control the tree groups at the time, so you can press select for changing the groups. We need to use the three groups for Open doors to the others, and that.

(I don't know if I explain well)...

¿Somebody know how to do that?
 

standardplayer

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Yeah, it's possible through pretty simple eventing, although there's no direct command for it. I've done it before though, yes. Very possible, no scripts really needed.
 

Pochi

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Yeah, it's possible through pretty simple eventing, although there's no direct command for it. I've done it before though, yes. Very possible, no scripts really needed.
Ok, but, ¿Which events I need? ¿How I do it?
 

standardplayer

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There's really no one way to do it. But allow me to explain one scenario.
-You have a common event associated with party switching. When it is turned on, it runs as a parallel process.
-The common event checks for input, specifically a button to use to switch the party groups, or to open the party group switching menu. However you'd like to make the switch happen.
-When the player switches groups, their current map and location info is stored in a set of variables.
-The screen will fade to black. The actors in the party are replaced with the actors of the group they are switching to.
-The player is transferred to the other group's map and coordinates.
-The screen is faded back in, and now the player's party consists of the group they switched to, and they are in that group's location.
-Anytime a switch is made, the current party's location info would need to be stored somewhere, like in variables. This way, it can be recalled when you go to switch back to that group's coordinates.

You would probably want to designate a number to each group. If you have three groups you can play as, groups 1, 2 and 3 (or 0, 1 and 2 if you prefer).
This will be useful when you switch groups.
For example, when you confirm the switch, you could do something like -
If Game Variable "CurrentGroup" == 0
Store coordinates/map ID in variables 1, 2 3
If Game Variable "CurrenGroup" == 1
Store coordinates/map ID in variables 5, 6, 7
etc
etc

Does any of this make sense for you?

EDIT:As far as on the same map, you'd also want to set aside events to represent each character. There are various ways to do this. But it's possible. I've had a project where different sides of the keyboard controlled different characters, controlling them individually is simpler (I've also done this, of course)
 
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Uzuki

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If you want a smoother way of handling all that then try Hime's Party Manager Script. Mind you there are several other scripts that go with this one, so i suggest giving them all a look to see what you need.
 

Pochi

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If you want a smoother way of handling all that then try Hime's Party Manager Script. Mind you there are several other scripts that go with this one, so i suggest giving them all a look to see what you need.
OMG THANKS.

¡It's make me all the work really easy! <3
 

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