Switch Party Member Problem

Bercikovsky

White King
Member
Joined
May 29, 2018
Messages
3
Reaction score
1
First Language
Polish
Primarily Uses
RMMV
Hello!

So I have a problem. I would like make Switch Party Member System similar to Chrono Trigger. You know - I have four party members and few more members(collected durning game) waiting for me in a specific place, where I can change them one for one. I tried use 'HIME_PartyManager' and 'HIME_PartySwitchingScene', but when i created 'reserve party'(with different numbers - each for another member), all so far exchanged characters appeared on list. It seems that 'reserve party' can be only one and change ID numbers gives nothing. I also tried lock actor in event, but it also blocks him when he is in the main party - I can't switch him with reserve member.

Here's event

Example:
When I talk to Harold to switch him with any member currently located in party, Marsha which standing
in another place(but which I switch earlier) also appears on the same list as Harold ;/

when I talk to 1 window will look like this


but when after this i talk to 2 window will look like this


Any ideas?
I am also sorry for my not very good English :)
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
That plugin is for managing multiple parties, NOT for managing actors.
You always exchange the entire party with it, and the ID given/required is the ID of the party created with it, it has nothing to do with actor IDs.

For actor exchanging, a lot of people use events only, especially if they do this on some form of a base map only.
Make an event with show choice to enable removing Party members, and for every possible actor that can be in the Party make a new event on the base that is only visible if the actor is not in the Party but available. And that event then can add the actor to the Party.
 

Bercikovsky

White King
Member
Joined
May 29, 2018
Messages
3
Reaction score
1
First Language
Polish
Primarily Uses
RMMV
Thanks,

I knew the way with event, but I wanted to try something different(especially it does not work 100% as I would like, or maybe i can't do it xd). For me - from a logical point of view - should be possible creating more reserve partys. Partys where can I put single actor, and that actor will be at the same time a whole party.
Example:
- Party 1(main Party): A, B, C, D
- Party 2: A
- Party 3: B
- Party 4: C
- Party 5: D
- Party 6: E
- Party 7: F
etc...
Default all reserve partys which have same actors as main party will not be visible on the map. When I switch actor 'B' witch actor 'F', Party7 disappear from map and Party3 will show up.
But well... if it can not be done I will try something different. Or maybe someone else knows the way?

I found something similar to what you suggested
Only I need to improve this a little bit.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
OK, two steps back - WHY do you want the reserve actors to be parties?

Theoretically anything can be done, but to determine how to do something best we need more info about what you're trying to do in your game.
 

Bercikovsky

White King
Member
Joined
May 29, 2018
Messages
3
Reaction score
1
First Language
Polish
Primarily Uses
RMMV
Ok :D
It will propably seem stupid, but to have an easier switch. However, I came to the conclusion that it is pointless and my memory fails me(It is a pity that I did not get it at the beginning).
Chrono Trigger system looks exactly like HIME Plugin.

I remembered it differently... my fault. Sorry for problem and thanks for your time.

Topic can be close. Thanks again.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
Try yanfly's Party manager, that should be what you want or at least similiar.
Tsukihime and yanfly use the term "Party manager" differently.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top