- Joined
- Jun 23, 2014
- Messages
- 5
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- First Language
- english
- Primarily Uses
What I'm trying to do:
Player sees something behind dresser. Player chooses to move dresser -> activates switch MovedDresser and transfers player to map with dresser moved and hidden object exposed. If player leaves this area and returns, the entrance has an event with conditions for if moveddresser is on and should transfer to the updated map.
This switch is not working. The event continues to transfer the player to the original map, pre-move of the object.
Here are my events, attached below.



Player sees something behind dresser. Player chooses to move dresser -> activates switch MovedDresser and transfers player to map with dresser moved and hidden object exposed. If player leaves this area and returns, the entrance has an event with conditions for if moveddresser is on and should transfer to the updated map.
This switch is not working. The event continues to transfer the player to the original map, pre-move of the object.
Here are my events, attached below.




