ChaoticCavalcade

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So, This probably has a really simple solution. I'm working on a game, and I have a puzzle in a dungeon that requires the player to flick a switch, and while it makes one door open, it makes another door close. I'm almost certain that this is an easy fix, I'm just having an oddly hard time with this.

Here's a few screencaps from the game, and the two stone doors.

tumblr_nx86t8VTaS1rwngzyo1_1280.jpg


tumblr_nx86t8VTaS1rwngzyo2_1280.jpg


tumblr_nx86t8VTaS1rwngzyo3_1280.jpg


The other page is blank.

tumblr_nx86t8VTaS1rwngzyo5_1280.jpg


tumblr_nx86t8VTaS1rwngzyo6_1280.jpg


I'm not entirely sure what I'm doing wrong.
 

Shaz

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You really only need one switch.


On your door events, have the first page with no conditions, and the second page conditioned by the switch.


On one event, put the door on the first page, and on the other, put the door on the second page.
 

ChaoticCavalcade

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You really only need one switch.

On your door events, have the first page with no conditions, and the second page conditioned by the switch.

On one event, put the door on the first page, and on the other, put the door on the second page.
That worked like a dream, thank you so much!
 

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