Switching to Pixi-Picture rendering for Orange Overlay

Status
Not open for further replies.

Nekohime1989

Nekohime
Veteran
Joined
May 31, 2014
Messages
498
Reaction score
227
First Language
English
Primarily Uses
RMMZ
Need some help getting started writing a plugin.
For reference I'll post a link to pixi-picture which is also included in the libs folder of RPG Maker prebuilt.
https://github.com/pixijs/pixi-picture

As it turns out it allows for overlay, softlight, and hardlight blendmodes to be applied. But only to sprites. Which is fine cause we have a tiling sprite implementation.

My question is how would I start off applying this to the rendering for layers in Hudell's Orange Overlay. Specifically the Light and Fog Layers. https://forums.rpgmakerweb.com/index.php?threads/orange-overlay.63524/

Okay this is weird...
Sprites already have this implemented.

Code:
/**
 * checks if we need to speed up custom blendmodes
 * @param renderer
 * @private
 */
Sprite.prototype._speedUpCustomBlendModes = function(renderer) {
    var picture = renderer.plugins.picture;
    var blend = this.blendMode;
    if (renderer.renderingToScreen && renderer._activeRenderTarget.root) {
        if (picture.drawModes[blend]) {
            var stage = renderer._lastObjectRendered;
            var f = stage._filters;
            if (!f || !f[0]) {
                setTimeout(function () {
                    var f = stage._filters;
                    if (!f || !f[0]) {
                        stage.filters = [Sprite.voidFilter];
                        stage.filterArea = new PIXI.Rectangle(0, 0, Graphics.width, Graphics.height);
                    }
                }, 0);
            }
        }
    }
};
Let me try something.

edit: yeah doesn't do anything it seems.

Oh wait I need to enable custom blendmodes. How do I do that?
 
Last edited:

Nekohime1989

Nekohime
Veteran
Joined
May 31, 2014
Messages
498
Reaction score
227
First Language
English
Primarily Uses
RMMZ
I figured out what I was missing about 2 minutes ago.
Need _isPicture = true on the sprite.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,867
Reaction score
5,240
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top