▼ SYDOSCRIPTS [SS] - CHARACTER SHADOWS

Wyrelade

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▼ SYDOSCRIPTS [sS] - CHARACTER SHADOWS ▼
Script version: 4.0
Future updates: Not planned (yet)​
What the script does?..
This script adds shadows for your player characters. The script includes easy modifing to set events have own shadows etc.​
How to install?
Plug in and play. Make sure to have shadow graphic in graphics/system folder.​

Last update:
4.0V
Fixed some support problems with the other scripts.

UPDATE 2.0 INFO:
Added feature to turn OFF and turn ON shadows VIA EVENT COMMAND.
Comment: shadow_on (to turn shadow on for the event)
Comment: Shadow_off (to turn shadow off from the event.)

Screenshot
Shadow graphic
Save the shadow file in your projects "Graphics/system" folder.​
Click the image with right mouse button, and press "save image as".​
Open the spoiler for the image.
CHANGE THE NAME TO Shadow
Script
Credits:
SYDONAY​
(Script & Images)​
Vindaca​
(2.0v update)​

Copyright policy:
You are free to use this script in your project(s) ONLY IF you credit the original author (SYDONAY) of the script.​
You are not allowed to share this script for others under your name.​

Q: I don't see a shadow?
A: Do you have the Shadow Image file in your graphics/system folder? If not, Put one there.​
Q: Can I make my own shadow style (Customize it?)
A: Yes you can, With image editing software​
 
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ninjalex

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Simple, but clever! :)
 

vindaca

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You need to place those comments at the top of the each pages you want to have a shadow, if you want the page to have a shadow when it loads.
Otherwise those comments do nothing.

There are also script calls to turn the shadow on an off at any time throughout the event. (in the case that you want to fade an event in and have a shadow only when it is fully visible)
 

Wyrelade

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update:


2.5V:


Now you can have the shadow visible or invisible on certain terrain tags.
 

cabfe

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It works fine except for one little thing:

When I set the transparency to ON, the shadow disappear, OK.

But when I use the Opacity, it doesn't change. At 0% this makes a ghost-like sprite. Interesting effect but unfortunaltely not the one I'm looking for :)

I don't know if there is a way to match the shadow to the opacity level of the event?
 

Wyrelade

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It works fine except for one little thing:


When I set the transparency to ON, the shadow disappear, OK.


But when I use the Opacity, it doesn't change. At 0% this makes a ghost-like sprite. Interesting effect but unfortunaltely not the one I'm looking for :)


I don't know if there is a way to match the shadow to the opacity level of the event?
Update 3.0V.


Now supporting with modified opacity (same opacity for the shadow as the event.)
 

cabfe

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Perfect!

Great job Sydonay.

Edit after Sydonay's reply: Thank you to you too, Vindaca! ;)
 
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vindaca

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Your both very welcome. It was an easy edit to a great script.
 

Wyrelade

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Version 4.0 now out! :o
 

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