RPG Maker Forums

What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick.

What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it.

This is what I have for the tag so far.

<target action>

move user: target, wait

stance: user, skill

animation 1: target, wait

skill effect: dmg, calc

move user: origin

stance: user, idle

 

If I don't have the line :

move user: target, wait

 

then the character just moves forward slightly and does his 'normal' attack, which is a punch.

 

Can someone tell me what I should have for this tag?

 

Thanks

 

link for script https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony

Latest Threads

Latest Posts

Latest Profile Posts

On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
Revolutionizing the JRPG Industry: Knocking on Doors.

Take that, murderhobos.
Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.

Forum statistics

Threads
106,054
Messages
1,018,580
Members
137,843
Latest member
Betwixt000
Top