Aloe Guvner

Walrus
Veteran
Joined
Sep 28, 2017
Messages
1,628
Reaction score
1,141
First Language
English
Primarily Uses
RMMV
Synchronize Variables with Items/Weapons/Armors
by Aloe Guvner
Download Link
Note: This plugin is not under active maintenance.

Background:

Some menu plugins require data to be stored as variables, which also has to be represented as item counts, or vice-versa. If multiple currency systems (ex. using gold and gems) require the additional currencies to be represented as variables, it would be very useful to represent it as items in the inventory as well.

Another use case is with classic "gather" quests or mini-games. A quest might include collecting 5 MacGuffins, but unfortunately the event page conditions can't read items. Normally, you would have to increment a variable at the same time as giving the party the MacGuffin, but with this plugin, they will by sync'ed automatically.

This plugin will synchronize the value of a variable with the inventory count of a certain item/weapon/armor, making sure that they are always the same.


For example, if Item #1 (Potion) and Variable #22 are synchronized:

1.) The party gains 30 potions. The value of Variable #22 is automatically set to 30.
2.) The value of Variable #22 is set to 50. The party automatically gains 20 potions - for a total of 50 potions.
3.) The value of Variable #22 is set to 46. The party automatically loses 4 potions - for a total of 46 potions.

Note:
Only pairs of item/weapon/armor + variable can be synchronized.
Item/Weapon/Armor <---> Variable

Terms of Use:
Free for use in commercial or non-commercial projects.
Credits required to: Aloe Guvner

Version History:
  • v1.0.0 (June 14 2018)
    • Initial release

Download Link
 
Last edited:

xiamumomo

Veteran
Veteran
Joined
Sep 30, 2020
Messages
49
Reaction score
7
First Language
日语
Primarily Uses
RMMV
There is a conflict between using your plug-in, yep plug-in and DK plug-in. I just tell you that there is such a problemQQ图片20210614133742.pngDK Game Time
 

Attachments

  • QQ图片20210614133733.png
    QQ图片20210614133733.png
    112.4 KB · Views: 1

Latest Threads

Latest Posts

Latest Profile Posts

Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Forum statistics

Threads
113,734
Messages
1,077,036
Members
147,762
Latest member
Bad_At_Scripting
Top