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This script allows you to “link” battlers together. Linked battlers can share some special properties called "synchronization effects" that regular battlers do not have.


Links follow a parent-child relationship. When the parent dies, the child also dies. But if the child dies, nothing happens to the parent. You can set up a two-way link between a parent and a child such that when the child dies, so does the parent.


Suppose you have a hydra that consists of three heads and a body. When you kill a head, the rest of the heads and the body is unaffected, but when you kill the body, the heads will also die. The hydra’s body is the parent, and each head is a child.


Get it at Hime Works!

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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