I ruin memes for a living
- Jul 11, 2014
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Also having a 'slap attack' would be hilarious to cancel Rage state lol
"BAD WEREWOLF, BAD DOG! GET DOWN!"
*Embarrassed state applied*
I initially did make 'Berserking' seal the user's spells, but in my game, there are a lot of hybrid skills that simultaneously utilize both physical and magical effects. If I made it silence the user, the berserker wouldn't be able to use something like "Flame Slash", which is why I made it increase MP Cost instead. My game features a classless, create your own build skill tree system where you can mix and match skills from any of the 12 trees provided. I do like the TP drain idea though! I currently have it set as a flat 50TP cost, but I will probably incorporate your idea to manage its duration.
You need to have a look into Arche Age.
There they have so many spells and skill combining and combo-ing each other a lot.
But there you can chose 3 out of I think 12 skill trees now.
So you could make over 200 classes.
Which you could build your own class and play style.
Thus having the ability to combine skills with other skills to add different effects could give so much options.