DVD aka "Staf00"
- Feb 22, 2016
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I set it up so it's a trio of trios:If your elementals are dealing with physical damage (slash, blunt, pierce), might as well as let go the elemental exclusiveness tbh. You don't have air/fire/water/earth/light/dark/whatever. You have damage elements, focus on those.
"Elements" in the sense of the RPG Maker database is used for the purposes of damage multiplication, which is not what I'm focusing on for the purposes of this thread.
If we're talking about "elements" in the RPG Maker database context then I have a total of 8:
I just learned a new word today, thx! lolWind+Fire = Simoon
Edit: Sorry, it wasn't my intention for this thread to turn into a topic about elements. There are plenty of threads for that. My goal was to explore the possible interactions of various game mechanics, with "elements" merely being one of many such mechanics.