Synrec

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Link: Synrec Monster Box by Synrec (itch.io)

Settings are edited inside the script itself for now with this initial release.

The script is small and DOES NOT ALLOW FOR ACTOR DUPLICATES.

Actors added above the maximum are immediately added to the reserve box.

Recommended for games with a large amount of actors.

This is released as part of reaching a twitter follower milestone.

Free to use in any type of project as long as credit is given towards Synrec and/or my twitter account:

Synrec (@synrec_kaisyl) / Twitter

Monster Capture: RPG Maker MV: Synrec Monster Capture [BETA] by Synrec (itch.io)


WARNING: This script will be incompatible with other scripts that rely on calling of actor IDs from the party.



Free to use in commercial, completely free or donation projects. Just give credit to Synrec or twitter account:

Synrec (@synrec_kaisyl) / Twitter

A free copy of your game is appreciated but not required.

Monster capture is an evolved version of Monster box which allows for actor instancing. This means that each actor is their own and any edits to a particular actor means that it will not be reflected on another actor.
 
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Raggon

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hey nice plugin! In the demo though it says 0 reserve even thought there is 1 Actor in there. and if possible it would be nice to have the reserves visible right away. maybe in or under the window that says Reserve Team.
 

Synrec

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hey nice plugin! In the demo though it says 0 reserve even thought there is 1 Actor in there. and if possible it would be nice to have the reserves visible right away. maybe in or under the window that says Reserve Team.
The zero refers to the box number. It begins with zero, I may add another line which gives the number of actors in the box.

Recoding the box to be visible isn't a big problem, I'll patch that in after I get up, just finished a major plugin for my personal project.
 

ShadowDragon

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I know there is a plugin like this, but mostly in some places broken, this plugin
can do a better job probably for pokemon fans or other usefull stuff ;)

maybe also make it possible for items? as storage so you can choose in which
way the plugin is used? either actors or items? or do you plan to keep it on
pure actors/monsters only?

EDIT:
when you add actors, there seems to be 2 issues,

1) when selecting modyfiy the window pop ups with teh boxes, when cancel, it stays there,

2) when the window stays, and select a new box, the actors wont be visible unless you
select the boxto make them visible.

while you can select the line of actor box (empty spots), and place an actor, it is placed
below the other on on top.

otherwise, nice plugin :)
 
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Synrec

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Script Updated. Give the project folder a bit before the update.

Changes:
> Edited scene function such that the reserve box is always shown.
> Live update of the reserve box.
> Ease of interface manipulation adjusted.
> Added plugin manager code, can edit parameters from the plugin manager now.

I know there is a plugin like this, but mostly in some places broken, this plugin
can do a better job probably for pokemon fans or other usefull stuff ;)

maybe also make it possible for items? as storage so you can choose in which
way the plugin is used? either actors or items? or do you plan to keep it on
pure actors/monsters only?

EDIT:
when you add actors, there seems to be 2 issues,

1) when selecting modyfiy the window pop ups with teh boxes, when cancel, it stays there,

2) when the window stays, and select a new box, the actors wont be visible unless you
select the boxto make them visible.

while you can select the line of actor box (empty spots), and place an actor, it is placed
below the other on on top.

otherwise, nice plugin :)
It won't work for pokemon because the script specifically blocks actor duplicates. Making an actor instancing system for a pokemon type system involves reworking a lot more than what I have here which is only a few 100 lines.

You have to rework a lot of actor calls which rely on id to id matching which is the real meat of it. After that, the rest is cake. Probably something I'll tackle in future milestones.

Well in particular to the placing of actors on top, this is because it pushes the actor into the party Array rather than splicing it in at that index. I'll consider changing it in future revisions.
 

Raggon

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Thanks for update! ideas for ur next update : :)

- Option for plugin admin to make it so hero cant be taken out of party. or a list of character id`s that stay in main party.

- A plugin command to open straight to the reserve team with id X

- name option for parties instead of id`s

bug: random bug, when Reserve is highlighted and you push the up arrow it goes to team 9?
 

Synrec

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Thanks for update! ideas for ur next update : :)

- Option for plugin admin to make it so hero cant be taken out of party. or a list of character id`s that stay in main party.

- A plugin command to open straight to the reserve team with id X

- name option for parties instead of id`s

bug: random bug, when Reserve is highlighted and you push the up arrow it goes to team 9?
The bug isn't really a bug. Pressing up takes you to the max Box index and down to the first.

Plugin commands are annoying little ****s to write but I'll do it in the next revision.

The member Id Locking is definitely critical, next revision this will be updated.
 

Synrec

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Updated. Sorry for being so late.

Changes (v3):
- Added locked actors. Actors which are locked cannot be placed inside the reserve boxes. They are still able to be added and removed from the party as normal.
-Added script command for direct reserve box manipulation. Allows for editing members of a specific reserve box.
- Some minor bug fixes.

Updated the demo project and plugin help text to better guide users through the plugin.
 

ShadowDragon

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@Synrec you are never be so late if you update something, xmas is coming so
that comes first =) even if you add features, they can wait :D coding is never easy
though if trying something new or different =).

you are a better coder than I am, but nice job =) (I cannot use it, but many can),
keep up the awesome work.
 

Synrec

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First of all, thanks for this:
@Synrec you are never be so late if you update something, xmas is coming so
that comes first =) even if you add features, they can wait :D coding is never easy
though if trying something new or different =).

you are a better coder than I am, but nice job =) (I cannot use it, but many can),
keep up the awesome work.

Secondly, v4!!!:

This update allows for non-battler player characters!
> Added option to choose which actor represents the player. This actor does not battle.
> Made some adjustments to window selection.
> Added a load checker for add-on plugin in the future for next twitter follower milestone.

MERRY CHRISTMAS EVERYONE!!!!
 

Synrec

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Update:
- Multiple bug fixes to the log window and enemy status
- 1v1 Mode available when choosing single enemy.
NOTE: For 1v1 mode, you fight each enemy gladiator style.
-Some other stuff.
 

Synrec

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Update:
- solo, dual and raid battle modes implemented.
 

Synrec

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Update:
- Monster Evolution
- Front facing actor sprites
 

Synrec

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Update:
- Custom Window Skins
- Actor evolution animation
- Bug fixes
 

Synrec

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*Changes (v1.1):
*- BUG FIX: Error on returning to party command window from actor command window.
*- BUG FIX: Actor front view graphic won't change when actor dies and switches out.
*- BUG FIX: TGR calculation Errors.
*- Custom Window Battle Status implemented. (Solo/Dual Mode only)
*- Custom Window Battle Status window skin able to be set.
*- SV Mode Adjustments.
*- Note: Actively monitoring stackable states compatibility.
 

Synrec

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Ah... forgot to post this here:
(v1.2)
- Bug fixes
- Individual enemy rewards gain.
 

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