Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
291
Reaction score
170
First Language
English
Primarily Uses
RMMV
  • Tactical Battle System updated for use with RPG Maker MV among other updates
  • Monster Capture Documentation added along with automatic call for rename scene
 

Lunesis

Veteran
Veteran
Joined
Oct 4, 2015
Messages
246
Reaction score
212
First Language
English
Primarily Uses
RMMZ
Is there a way to make it so that you don't need to press a button after the preloader loads?
 

Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
291
Reaction score
170
First Language
English
Primarily Uses
RMMV
Is there a way to make it so that you don't need to press a button after the preloader loads?
I'll see about doing a review of the plugin. Thanks for the feedback
 

Lunesis

Veteran
Veteran
Joined
Oct 4, 2015
Messages
246
Reaction score
212
First Language
English
Primarily Uses
RMMZ
I'll see about doing a review of the plugin. Thanks for the feedback
No problem! If you are doing a review, I wonder if you could give the option to have the load bar on the top or the bottom as well? My game is very image heavy so having something like this to reduce load lag for battle would be a godsend.
 

Willibab

The Lord of Whackery
Veteran
Joined
Jun 22, 2017
Messages
677
Reaction score
1,790
First Language
Norwegian
Primarily Uses
RMMZ
Noticed something strange with BattleCore v1.8. Enemies simply dont attack me, tried to change all the settings but nothing ever changed, even with no other plugins on (except core ofc).

Downloaded v1.0 from your github and that works though. Just thought I would let you know.
 

Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
291
Reaction score
170
First Language
English
Primarily Uses
RMMV
Thank you for reporting!
 

Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
291
Reaction score
170
First Language
English
Primarily Uses
RMMV
Noticed something strange with BattleCore v1.8. Enemies simply dont attack me, tried to change all the settings but nothing ever changed, even with no other plugins on (except core ofc).

Downloaded v1.0 from your github and that works though. Just thought I would let you know.
This bug, how exactly does it occur? I've checked out the demo project I have on my end and it does not occur. Do you have any additional plugins loaded?
 

Willibab

The Lord of Whackery
Veteran
Joined
Jun 22, 2017
Messages
677
Reaction score
1,790
First Language
Norwegian
Primarily Uses
RMMZ
This bug, how exactly does it occur? I've checked out the demo project I have on my end and it does not occur. Do you have any additional plugins loaded?

Ahh yeah, I forgot to add that It seems to be something specific to my project.

I am using only your CORE and BATTLECORE plugins when this happens. The enemy attacks normally if I only use the CORE alone.

I also tried removing both and re-installing them so they have the base settings on everything too. Also re-downloaded them from your page as I have had them for awhile.

No error or anything occurs in the DevTools during combat.

I just realized that the base of this project was some kind of tactical battle system (Not yours) I intended to test out but didn't like. Perhaps something was changed in the main scripts for that demo?

I can start in a new project and see if that helps (I was not far into it anyway).
 

Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
291
Reaction score
170
First Language
English
Primarily Uses
RMMV
Ahh yeah, I forgot to add that It seems to be something specific to my project.

I am using only your CORE and BATTLECORE plugins when this happens. The enemy attacks normally if I only use the CORE alone.

I also tried removing both and re-installing them so they have the base settings on everything too. No error or anything occurs in the DevTools during combat.

I just realized that the base of this project was some kind of tactical battle system (Not yours) I intended to test out but didn't like. Perhaps something was changed in the main scripts for that demo?

I can start in a new project and see if that helps (I was not far into it anyway).
Please do so. A video recording is also very helpful as long as it shows the steps taken to reproduce the bug, shows the console and rpg maker version used
 

jedite1000

Veteran
Veteran
Joined
Nov 16, 2021
Messages
212
Reaction score
42
First Language
english
Primarily Uses
RMMZ
i would like to add 3 more party members to the battle instead of using just one battler at a time
 

Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
291
Reaction score
170
First Language
English
Primarily Uses
RMMV
i would like to add 3 more party members to the battle instead of using just one battler at a time
You can set actor battler limit in battle with script call:
$gameTemp._numBattleActors = x [x = number]
$gameTemp._numBattleEnemies = x [x = number]

From the battle core
 

jedite1000

Veteran
Veteran
Joined
Nov 16, 2021
Messages
212
Reaction score
42
First Language
english
Primarily Uses
RMMZ
thanx, also i cant figure out how to change reid actor to another character as the player character

nevermind figured it out
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

I'm now free to do the game make! (sees diablo 4) Hmmmmmmm...... I'm not free!

3d Yandere RPG maker game by labylin
With this map, I tried to emulate a Gameboy Color/Advance style.
Hacknet's a hypocritical game.
It's a game about hacking... that's been made in Net framework and the code was left unobfuscated.
So it's a game about hacking that's vulnerable to hacking.
The irony. :p

Forum statistics

Threads
131,768
Messages
1,223,184
Members
173,535
Latest member
Hoangvu0601
Top