I'll see about doing a review of the plugin. Thanks for the feedbackIs there a way to make it so that you don't need to press a button after the preloader loads?
No problem! If you are doing a review, I wonder if you could give the option to have the load bar on the top or the bottom as well? My game is very image heavy so having something like this to reduce load lag for battle would be a godsend.I'll see about doing a review of the plugin. Thanks for the feedback
You're the best, thank you!!
Woah, I was hoping we would get more minigame stuff like this. I was gonna try and think up my own but I may need to look into the details here.
This bug, how exactly does it occur? I've checked out the demo project I have on my end and it does not occur. Do you have any additional plugins loaded?Noticed something strange with BattleCore v1.8. Enemies simply dont attack me, tried to change all the settings but nothing ever changed, even with no other plugins on (except core ofc).
Downloaded v1.0 from your github and that works though. Just thought I would let you know.
This bug, how exactly does it occur? I've checked out the demo project I have on my end and it does not occur. Do you have any additional plugins loaded?
Please do so. A video recording is also very helpful as long as it shows the steps taken to reproduce the bug, shows the console and rpg maker version usedAhh yeah, I forgot to add that It seems to be something specific to my project.
I am using only your CORE and BATTLECORE plugins when this happens. The enemy attacks normally if I only use the CORE alone.
I also tried removing both and re-installing them so they have the base settings on everything too. No error or anything occurs in the DevTools during combat.
I just realized that the base of this project was some kind of tactical battle system (Not yours) I intended to test out but didn't like. Perhaps something was changed in the main scripts for that demo?
I can start in a new project and see if that helps (I was not far into it anyway).
You can set actor battler limit in battle with script call:i would like to add 3 more party members to the battle instead of using just one battler at a time