Synrec's State Stacker

Synrec

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Allows states to stack, you can set how much can occur, if you want a stack burst condition and if you want to have an over flow state.

Use the tag <stateStackable:x> to allow a state to stack.

*Use <stackBurst:x> to remove all state stacks and add a new state when max stack conditions are met.


*Use <stackOverFlow:x> to indicate an overflow state, the state that is added after burst conditions are met. Overflow states are added only once.

*Where x = state ID; eg: Knockout is generally state ID '1' so x = 1.



Github

Itch.io

1) Place inside the plugin folder of your game's location.

2) Edit parameters inside the RPG Maker MV engine.



Note:

Credit goes to Kaisyl/Synrec.

This script is free to modify (Do NOT ask for my help.), for free use and for commercial use.

Do NOT sell/resell this script.
 
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thierrywtrmz

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Hi,

I want to try your plugin but it seems I don't understand how it works.

I want to make my state (ID = 40) able to stack 3 times.

I tried <stateStackable:3> in the state notebox.
I know it says x = stateId, I also tried <stateStackable:40>

Nothing changes. What am I missing ?
 

Synrec

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Hi,

I want to try your plugin but it seems I don't understand how it works.

I want to make my state (ID = 40) able to stack 3 times.

I tried <stateStackable:3> in the state notebox.
I know it says x = stateId, I also tried <stateStackable:40>

Nothing changes. What am I missing ?
Are you using any other scripts? When you say nothing happens do you mean that it does not stack at all?

EDIT: I believe I have found the issue and have such updated the script. Let me know if the issue persists.
 
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thierrywtrmz

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Hi,

I only did try while I was in the menus. The states do stack, but they do infinitely if I don't set a burst effect.
Also if the state if applied 3 times, there is 3 icons. Could be great if there was only one with a numbers on it or something like that.

Works well otherwise, nice work
 

Zerothedarklord

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without yet even testing, this definitely looks and sounds promising. my only recommendation would be to update it once more to allow users to add a cap to a state stack, for example, maybe your bleed should only be allowed to stack up to 3 times. maybe the heal should only be able to stack 5, etc.
 

Synrec

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Hi,

I only did try while I was in the menus. The states do stack, but they do infinitely if I don't set a burst effect.
Also if the state if applied 3 times, there is 3 icons. Could be great if there was only one with a numbers on it or something like that.

Works well otherwise, nice work
I'll check it out when I get access to my laptop.

without yet even testing, this definitely looks and sounds promising. my only recommendation would be to update it once more to allow users to add a cap to a state stack, for example, maybe your bleed should only be allowed to stack up to 3 times. maybe the heal should only be able to stack 5, etc.
Individual state caps? Sure thing


EDIT: I have not been able to replicate the infinite state stacking effect. I have seen an issue where the states can be added +1 to the defined max states stackable. I have fixed this. If you have any scripts running alongside, please let me know.

I will work on making the states not show an infinite number of icons during my off week beginning Wednesday. Along with any other suggestions.

EDIT 2: Individual state caps are already implemented, expected to update this script on Wednesday, Thursday by the latest.
 
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