RPG Maker Forums

having an issue when making a doppelganger script, I was following a youtube video and it told me to do this.


$dataEnemies[11].params[0]=$gameActors.actor($gameVariables.value(5)) .mhp

$dataEnemies[11].params[1]=$gameActors.actor($gameVariables.value(5)) .mmp

$dataEnemies[11].params[2]=$gameActors.actor($gameVariables.value(5)) .atk

$dataEnemies[11].params[3]=$gameActors.actor($gameVariables.value(5)) .def

$dataEnemies[11].params[4]=$gameActors.actor($gameVariables.value(5)) .mat

$dataEnemies[11].params[5]=$gameActors.actor($gameVariables.value(5)) .mdef

$dataEnemies[11].params[6]=$gameActors.actor($gameVariables.value(5)) .agi

$dataEnemies[11].params[7]=$gameActors.actor($gameVariables.value(5)) .luk

$dataEnemies[11].=$gameActors.actor($gameVariables.value(5)) ._name

$dataEnemies[11].battlerName="Actor2_1"

but now i get this error error for forums.png
Any help on this would be nice, that or giving me a Better way to make a Doppelganger, pretty much wanting an enemy that doubles a selected Actors current stats. if possible, i looked for a Plugin to accomplish this but couldn't find anything,

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,466
Members
137,821
Latest member
Capterson
Top