System requirements for MZ games

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RPG Maker MZ has very high system requirements comparing to older versions, but is it possible to run games made using it on old PCs? Especially if I use only MV animations? In this case, will games have the same system requiremants as MV games?
 

fizzly

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I don't think so, it's rather program core specs predicted, not because of animations or graphics.
 

bgillisp

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Plus MV ran very poorly on systems near the minimum too. I'd say you probably need to use the MZ minimums to run games decently at least.
 

caethyril

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In case you're interested, there's a trial version of MZ for Windows/Mac available here:
There are also two official English sample games here:
If I recall correctly, though, they're in project format, i.e. you'll need RMMZ to play them.

MZ requires WebGL support, whereas it was optional for MV. Particularly old integrated graphics chipsets (e.g. pre-Intel HD 3000 - reference specs) will probably not suffice.

Other than that, if you're using MV animations then I think the MZ code base is much the same as MV: it's been optimised a bit and runs on a newer version of Node/nw/PIXI. From my limited experience of making/playing MZ games so far, I'd guess the increased CPU/RAM requirements are for Effekseer. :)

Note: if you're on a laptop with a dedicated GPU, make sure it is being used rather than the integrated graphics (e.g. Nvidia control panel > Program Settings). I tried playing the "Wolfgang" sample game on integrated graphics (Intel HD 4600) and the big Effekseer animation at the start slowed the game to a crawl, haha. Was much smoother when using the system's dedicated GPU. :kaophew:
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

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... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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