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Syvkal's Ring Menu VXAce

Version: 1.2


Introduction

Recreating my Ring Menu for VXAce ^-^

Terms of Use

Please read the Script Header ;)

Features

  • Main Menu Ring Menu
  • Actor Selection Ring Menu
  • Option to exclude disabled options (I don't like my Disable Icon any more :p )
  • Option to skip Actor Selection when there is only one member in the party

Screenshots

Script

Click Here

Instructions

Put it under the Materials Section

Must include Menu icons (48 x 48) in the 'Pictures' folder. Or use these:

Further instructions can be found in the script header.

Compatibility

Additional scenes should be automatically added assuming thier creators utilise the 'add_original_commands' feature in Window_MenuCommand

This script redefines the following methods:

  • create_status_window (Scene_Menu)
  • on_formation_ok (Scene_Menu)
  • on_formation_cancel (Scene_Menu)
  • draw_character (Window_Base)

This script Aliases the following methods:

  • add_save_command (Window_MenuCommand)
  • start (Scene_Menu)
  • create_command_window (Scene_Menu)
  • command_personal (Scene_Menu)
  • command_formation (Scene_Menu)
  • on_personal_cancel (Scene_Menu)

Author's Notes

Pretty much made from scratch again for VXAce. I wanted to remake the animation coding so it was entirely mine, but I realised XRXS, Dubealex & Hypershadow180's original was near flawless so I kept it xD

It's still a little messy and I may clean it up later, but there's now a base class for Ring Menus - so it should be easier for you to make your own (though it currently uses Window_MenuCommand as a superclass for convenience... ^-^ [Now edited so the base works like Window_Selectable while retaining the Window_Command features - may be updated to split them later]

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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