Sacrifyx

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So just noticed a weird thing...currently this plugin is only in use in two different locations. The first one I'm able to craft the item, but it never shows up in my inventory which is strange because there's a dialogue that plays immediately after crafting from a conditional branch that's dependent on the crafted item being in the inventory. There are no add/remove items in any of the events here. The item from the second location shows up in inventory just fine.


Edit: We can disregard this issue, it was a problem with the categories. I basically had to create the category in another plugin that adds categories to inventory to enable the crafted item to show up.
 
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3Eyedcowboy

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So just noticed a weird thing...currently this plugin is only in use in two different locations. The first one I'm able to craft the item, but it never shows up in my inventory which is strange because there's a dialogue that plays immediately after crafting from a conditional branch that's dependent on the crafted item being in the inventory. There are no add/remove items in any of the events here. The item from the second location shows up in inventory just fine.

I believe you, but have not experienced that personally.
 

zomg

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When I get to the end of the crafting menu I get an error, is it normal?
 

ErikJ93

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Just as zomg said, it crashes when it reaches the end of the crafting menu.

aBV.png
 

hidrax11

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Hi, this plugin is really cool but doesnt seem to work for me.

I added a new category called Cooking and tried to make a bread.

I added the note with the

UhLViN3.png
,

made the 4 i
ngredients and a recipe book

gBlHcew.png
.

Then I made a event with the plugin call : CraftingSystem open Kochen

And this happens:

1HR8OYh.png


Nothing.

I also thought that you maybe need to add the recipe with an extra call or something,

so I made a event that should add the recipe to the cooking book:

CraftingSystem add_recipe 15: i10

Buuuuuuuut..... nothing happend. again nothing I could craft.

What did I wrong?

Also, it would be nice if you could add an explanation to the help file, not just the script calls. Or a tutorial or something.

But other then that, great work!
give hand book
 

WickedFridge

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I don't know if you reply to this thread anymore, but can you make it so that when you look up the items in the recipe, you can show the descriptions for each item? I don't want the player to feel like they have to randomly craft for the item to see what the item does. I might be missing something. Sorry if I did.
 
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V-DeLuna

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Hi I'm still new to using this system, but I have gotten it to work for me before. It's just that now that I'm trying to make my own category it keeps coming up with this error.
CraftingSystem Error.jpg

I don't understand what is going wrong. Below are the pictures of everything involved in this error as far as I know.
CraftingSystem Error 2.jpg

CraftingSystem Error 1.jpg

CraftingSystem Error 3.jpg

Any help is greatly appreciated. Thank you for your time.


Edit: With help I was able to figure out what the problem was. For anyone who would like to know what the solution was it was removing the commas at the end of the numbers in the recipe book note tag. Thank you for your time.
 
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I replaced all of the code, but that somehow causes the game to crash with the message "Cannot reach property *forEach' of null"

I added @rohzek 's new lines of code and also got this error to begin with. Then I noticed the new tag options, so added these and it works. You must specify the "o: # #" quantities and set the consumable part to either ", true" or ", false" in each recipe item for the code to work properly. Great tweak to the excellent plugin!

I managed to work out how to get the plugin to set variables according to which item is crafted.

At the function Scene_CraftingMenu.prototype.onCraft = function(){ you have to add the following code under the line "$gameParty.gainItem...":

if (item = 7){ $gameVariables.setValue(6, $gameVariables.value(6)-8);}

Where '7' is any specific item number for the item that you've crafted and '6' is the variable being altered (both times stated), then '-8' is how many of that item are being subtracted from the variable that relates to your ingredients or whatever you want to use it to calculate. Pretty neat, huh?
 
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bububoo

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Howdy, i have a question, is anyone else have this problem?imagen_2022-07-19_142651727.png
i used correct the commands and that things, i read why this problem shows and it says its bc the another plugins are not compatible with another plugins :-(, but i created and new project without other plugins and it still doesn't work. it's the version of the mv or something ? :kaoeh: i really want to use this plugin for my game bc it's simple and it's easy to understand, if there is not solution, could you pass me another similar plugin ? thx :kaoblush:
 

ShadowDragon

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there are many plugin, the easiest after personal is
[CGMV_Crafting] which is nice, setup for recipe is done
in the parameter of the plugin and use plugin commands
to learn/craft.

check out the demo how it works, easy to understand as well.
 

TortuDragon

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Hello Szyu, just wanted to let you know that I will be using your amazing plugin in my game, a top-down action battle metroidvania.
Thanks!
 

Klimber

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Hello, everyone!
I used "YEP_SaveCore" plugin for saving system, I chose Szyu plugin as a crafting system.
After a while I downloaded the updated version + made changes as in this post https://forums.rpgmakerweb.com/index.php?threads/szyus-crafting-system.49243/page-9.
After that, all the old saves stopped loading, I have to start the game all over again. And this is bad, as the project is in a constant state of updates and would not want the players after each patch, starting all over again :(
All that was needed was to add the ability to obtain multiple items after one craft. (For example, 1 log = 4 boards).
Please help me solve the problem!
P.s. I don't have a screenshot of the error logs:(
But the maker was referring to line 255 in the screenshot, the error text - Cannot read property "recipes" of undefinedScreenshot_2.png
Screenshot_1.png
 

arhamm

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Does not work with YEP_ItemCore !!!
The plugin thinks you have no items at all.
Although if your inventory is full to the limit, it will not see them because of plugin conflict.

there are many plugin, the easiest after personal is
[CGMV_Crafting] which is nice, setup for recipe is done
in the parameter of the plugin and use plugin commands
to learn/craft.

check out the demo how it works, easy to understand as well.
Easy to understand in what sense?
The lack of a normal video tutorial or API Doc is a shame for a scriptmaker
 

MushroomCake28

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@arhamm , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


I merged you two posts together.

 

ShadowDragon

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@arhamm CGMV explain it is easiest as possible that ANYONE can understand.
if you cannot read or will read or check the demo for the setup, than dont complain.

we try to help as long you aren't rude.
 

arhamm

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@arhamm CGMV explain it is easiest as possible that ANYONE can understand.
if you cannot read or will read or check the demo for the setup, than dont complain.

we try to help as long you aren't rude.
Your information is not correct.

It took me 2+ days to figure out the "Simple" plugin.
And as the tests showed - it conflicts with Yanfly plugins!!!
More specifically, with Item Core (YEP). The same problem as with Szyu's crafting system plugin.

In comparison, Szyu's tag-based documentation is clearer. And allows you to include many in the recipes.

And yours, firstly for the "stupid" user of RPG Maker MV will break a leg until you figure it out. So also there is no full explanation that you have to dig hard in the plugin itself and create recipes...

One wish. Crafting system is very necessary, but both plugins need to make a patch for Yanfly, so that there were no conflicts and everything worked. For this people, I think, will give great respect for the author of the plugin.

It took me almost 3 days to figure it out. I hope the authors will take the time to make a patch for Yanfly .
 

ATT_Turan

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I hope the authors will take the time to make a patch for Yanfly .
That seems very unlikely. Since MV is deprecated, there's not a lot of plugin development going on for it now.

And the author of this plugin hasn't even been on this site for a year.

If there are specific reasons you need to use this plugin instead of a different crafting one (you mention using Yanfly plugins, so why can't you use that crafting system?), you can always commission someone to code an extension plugin to make it compatible.
 

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