- Mar 1, 2015
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When you write "CraftingSystem add_recipe x: i3" the "x" should correspond to the number of the book in the item slot. So if your crafting book is int the 15th slot in the items, then you would write "CraftingSystem add_recipe 15: i3"I fixed this by having a simple generic recipe for a basic health potion included. Not a glamorous fix but it worked for me, since I needed one anyway.
I'm having an issue where I can't add a recipe to an existing book. I want the player to collect recipes as they go throughout the world and add them to one single crafting book.
Is there any trick to using the CraftingSystem add_recipe 1: i12 plugin command?
I've got it set up so that if the character reads a book it shows some text about the book, like so, and then runs the plugin command, but when calling the CraftingSystem open 0 command it doesn't show the new recipes, only the potion recipe that is pre-defined in to the book.
EDIT: And for some reason if I try and use a book with the category of 0 and add something to it, I get a _recipe_book null error.
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