TAA_BookMenu (v1.5.2)

Shadowblade44

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Thanks a lot!!!
I figured out what is going on with the font issue. MZ allows you to easily input your own custom font right at the engine, at the System 2 tab. However, the code behind it gives it a nickname, which is what we should call it when we need to use it here (assuming you don have any other plugins enabled that give you more control over your fonts). I'll add a disclaimer for this at the MZ thread.

So, when setting up your plugin configurations just use this nickname (which is rmmz-mainfont) and your custom font will work as expected!

Those of you that have multiple fonts will probably have a plugin handling that, and should be able to reference the font with its real name (or any other key your plugin provides!).

https://gyazo.com/b90c3d01a953bf9986045dca8642fbda?token=ebf512525bdcf8dd818bed62910ee342 here you go. Sorry for teh late reply
 

taaspider

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No problem. This particular error is being triggered when the plugin tries to load the text portion of a book. It seems there's something wrong with the book setup at the Plugin Manager. Can you send me your plugins.js file?
It is located inside the js folder in your project. With it I can see how your books are configured and help you find what's wrong.
 

Shadowblade44

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No problem. This particular error is being triggered when the plugin tries to load the text portion of a book. It seems there's something wrong with the book setup at the Plugin Manager. Can you send me your plugins.js file?
It is located inside the js folder in your project. With it I can see how your books are configured and help you find what's wrong.

Send you a screenshot of the file explorer window with my plugins folder open? Or send you the plugin manager window?
 

taaspider

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Send you a screenshot of the file explorer window with my plugins folder open? Or send you the plugin manager window?

No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.
 

Shadowblade44

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No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

Alright, I'll do that.

And reminder that this isn't even the main problem lol, this is just trying to get the plug in to load in the test project. Which it won't I can get it to load just fine in the project I'm actually working on, but It can't seem to load a third category.
 

Shadowblade44

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No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.


Hopefully that's what you wanted
 

Shadowblade44

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No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

Oh, wow. Nevermind. I'm an idiot. I literally just had to go and start a new game in the play tester and the play all the way to where I was supposed to get the book. All of this for nothing. My bad lmao.
 

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