Shadowblade44

Villager
Member
Joined
Jul 11, 2014
Messages
12
Reaction score
1
First Language
English
Primarily Uses
Thanks a lot!!!
I figured out what is going on with the font issue. MZ allows you to easily input your own custom font right at the engine, at the System 2 tab. However, the code behind it gives it a nickname, which is what we should call it when we need to use it here (assuming you don have any other plugins enabled that give you more control over your fonts). I'll add a disclaimer for this at the MZ thread.

So, when setting up your plugin configurations just use this nickname (which is rmmz-mainfont) and your custom font will work as expected!

Those of you that have multiple fonts will probably have a plugin handling that, and should be able to reference the font with its real name (or any other key your plugin provides!).

https://gyazo.com/b90c3d01a953bf9986045dca8642fbda?token=ebf512525bdcf8dd818bed62910ee342 here you go. Sorry for teh late reply
 

taaspider

Veteran
Veteran
Joined
Jan 27, 2017
Messages
136
Reaction score
163
First Language
Portuguese
Primarily Uses
RMMV

No problem. This particular error is being triggered when the plugin tries to load the text portion of a book. It seems there's something wrong with the book setup at the Plugin Manager. Can you send me your plugins.js file?
It is located inside the js folder in your project. With it I can see how your books are configured and help you find what's wrong.
 

Shadowblade44

Villager
Member
Joined
Jul 11, 2014
Messages
12
Reaction score
1
First Language
English
Primarily Uses
No problem. This particular error is being triggered when the plugin tries to load the text portion of a book. It seems there's something wrong with the book setup at the Plugin Manager. Can you send me your plugins.js file?
It is located inside the js folder in your project. With it I can see how your books are configured and help you find what's wrong.

Send you a screenshot of the file explorer window with my plugins folder open? Or send you the plugin manager window?
 

taaspider

Veteran
Veteran
Joined
Jan 27, 2017
Messages
136
Reaction score
163
First Language
Portuguese
Primarily Uses
RMMV
Send you a screenshot of the file explorer window with my plugins folder open? Or send you the plugin manager window?

No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.
 

Shadowblade44

Villager
Member
Joined
Jul 11, 2014
Messages
12
Reaction score
1
First Language
English
Primarily Uses
No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

Alright, I'll do that.

And reminder that this isn't even the main problem lol, this is just trying to get the plug in to load in the test project. Which it won't I can get it to load just fine in the project I'm actually working on, but It can't seem to load a third category.
 

Shadowblade44

Villager
Member
Joined
Jul 11, 2014
Messages
12
Reaction score
1
First Language
English
Primarily Uses
No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.


Hopefully that's what you wanted
 

Shadowblade44

Villager
Member
Joined
Jul 11, 2014
Messages
12
Reaction score
1
First Language
English
Primarily Uses
No, send me the file "plugins.js" itself. It holds all settings from the Plugin Manager (enabled plugins and their parameters). If you send me the file I can load it here in a test project and see myself what's going on. I'm actually interested in seing details of your book menu setup, so I really need just the plugins.js file.

Oh, wow. Nevermind. I'm an idiot. I literally just had to go and start a new game in the play tester and the play all the way to where I was supposed to get the book. All of this for nothing. My bad lmao.
 

Bilalichwa

Veteran
Veteran
Joined
May 12, 2017
Messages
34
Reaction score
9
First Language
Indonesia
Primarily Uses
RMMV
hi i got problem when i export to android. (RPG Maker MV)
all img from pictures folder not showing up (not work/error)
 

Attachments

  • error image.jpg
    error image.jpg
    159.6 KB · Views: 3

DarkSearinox92

Veteran
Veteran
Joined
Jan 8, 2013
Messages
465
Reaction score
76
First Language
Italian
Primarily Uses
@taaspider Hey spider, is there really a problem on the android version? May i help you? I'm referring to the problem of @Bilalichwa
 
Last edited:

taaspider

Veteran
Veteran
Joined
Jan 27, 2017
Messages
136
Reaction score
163
First Language
Portuguese
Primarily Uses
RMMV
@Bilalichwa , @DarkSearinox92 ... sorry for the delay... I've working way more than I wanted and have been having little time to code.

Someone reported a bug directly to me a few weeks ago that affects all web deployments of TAA_BookMenu and TAA_CharacterPoses. From the error posted by Bilalichwa, the same issue applies to Android deployments.

The issue occurs because I added a validation to prevent the code from crashing if the image is not found on disk at runtime. But that backfired :(
At the time I haven't realized that the functions I used works only on PC deployments, it will most definetely break on Android em web deployments.

Right now, fixing this is my top priority. I hope to have this fixed pretty soon, but there is a workaround in case you can't wait: add a line below line 2651 on the plugin code with the command "return true;", and the file validation will get bypassed. The code result should look like the image inside the spoiler tag below.
1614812387515.png
 

Latest Threads

Latest Posts

Latest Profile Posts

Nerine wrote on Eliaquim's profile.
I have an issue with your window skin plugin. After using plugin command to change window skin, it doesn't change the skin for message boxes and choice boxes until a player opens inventory.
Can anyone provide a link to where Vlue said that his Plugins for MV were free for commercial usage? I only see it on the thread here, but Vlue didn't directly start it. What do guys think about it?

I've been struggling with getting a couple skills setup, trying over and over and doing common events...and now I got it working with just one state.
When the answer is so simple, I don't know whether to be happy or eh about how much time it took to realize the issue. :kaoeh:
Anybody know how to make an enemy have a line of sight? I'm trying to make Persona-like enemies.
zomboars.jpg

Concept art

Zomboars- main enemies in my story
mutant pigs addicted to beer

Forum statistics

Threads
109,206
Messages
1,043,043
Members
141,720
Latest member
TeemoClone
Top